Crusader Kings III

Crusader Kings III

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Architect of Estates: Domiciles Building Expansion
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File Size
Posted
Updated
1.668 MB
Sep 30, 2024 @ 4:15am
May 3 @ 1:50am
10 Change Notes ( view )

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Architect of Estates: Domiciles Building Expansion

In 1 collection by Citruslux
建筑师合集 Architects Collection
5 items
Description
Description
This mod greatly expands the content of the ESTATES, adding 3 additional external slots to the estates, adding 3 internal upgrade slots and internal buildings to each external building, and adding 2 additional levels to the Guardhouse and Warehouse.
And the CAMPS and the YURTS have been appropriately expanded (more external building slots have been added).

Contents
ESTATES
Currently included buildings:
  • Shrines: Monument, Hall of Fame, House Archive
  • Barracks: Warrior Lodges, Infantry Training Ground, Recruitment Office
  • Watchtowers: Fortress, Shooting Range, Sentry Post
  • Guardhouse: House Guards, Military Academy, Secret Hideout
  • Garden: Nursery, Herb Garden, Garden Maze, Fruit Wine Workshop
  • Stables: Knight Hall, Caravanserai, Racecourse
  • Workshops: Apprentice's Workshop, Blacksmith, Artisan's Guild
  • Warehouses: Auditors, Food Kitchen, Extra Warehouse, Food Reserve
  • Market: Commercial Warehouses, Tax offices, Merchant's Guild
  • Pasture: Horse Pasture, Sheep Pasture, Cavalry School
  • Grain fields: Mill and Bakery, Vegetable Field, Beer Workshop
  • Vineyards: Gardener's Quarters, Wine Cellar, Wine workshop
  • Olives: Olive Oil Workshop, Soap Workshop, Perfume Workshop
  • Silk: Mulberry Workshop, Silk Workshop, Silk Market

CAMPS
Increase external building slots to 7.
More content is in planning

YURTS
Increase external building slots to 7, and expand the internal slots of the main building to 10.
More content is in planning

Compatibility
This MOD is NOT compatible with other MODs that modify the DOMICILES. It is recommended to open a new game (otherwise the building slot might be lost).

If you wish to use Ultimate Camp & Ultimate Estate at the same time, please subscribe Compatch MOD and place it behind these two mods in playlist.
If you wish to use More Holding Graphics at the same time, please subscribe Compatch MOD and place it behind these two mods in playlist.

Translation
Russian Localization - Русский
Korean Localization - 한국인



If you like this mod, please also give a subscribe like favorite trifecta!

There may be problems in the MOD. If you find errors or bugs, please raise it in the comments section and we'll try to fix it quickly.

Although I will update them normally even if there is no benefits, buy me a cup of coffee can make me become more diligent!
[ko-fi.com]


Updates
Updates
  • v1.0.0 24/09/30 Mod Released
  • v1.0.1 24/10/03 Fixed the problem that multiple estates exist in the same family.
  • v1.0.2 24/10/04 Added several new icons and adjusted some modifier.
  • v1.1.0 25/04/29 Added more external building slots for Camps & Yurts.
86 Comments
小飒青云曲 23 hours ago 
有bug,冒险者举办宴会加建筑会闪退
GodFear May 19 @ 3:58am 
东方王朝不生效吗
Thy ubeer May 18 @ 3:25am 
能给封建和游牧政体也加上庄园吗?
Benn_i May 16 @ 8:05am 
Is it possible to build estates as a feudal ruler? And is it possible without having the DLCs?
380398315 May 15 @ 8:55pm 
游牧建筑内十个不够用
FFFHKAL May 11 @ 6:24am 
游牧毡房并没有第七个槽位,已经是最高级主帐了
0HuaYu0 May 8 @ 5:09am 
大佬能把一些建筑的前置要求去掉么?比如庄园的小桑林,宗族壁炉,毡房的符牌,异国铠甲建筑之类的,,,,
Citruslux  [author] May 6 @ 12:08am 
@Mikado Biden 暂时没有这个打算。
Friedrich von Luxemburg May 5 @ 10:08pm 
Manor Domicile (Feudal/Clan/Tribal)
Friedrich von Luxemburg May 5 @ 10:08pm 
目前倒是有让封建制氏族制家族领袖有自己的庄园的mod,但不兼容作者的庄园建筑师有点难受。作者有考虑出一款封建庄园扩展的mod吗?