Garry's Mod

Garry's Mod

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[ACE] Armored Combat Extended
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Content Type: Addon
Addon Type: Server content
Addon Tags: Build, Scenic, Realism
File Size
Posted
Updated
1.525 GB
Sep 18, 2024 @ 11:09pm
Mar 30 @ 3:02pm
28 Change Notes ( view )

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[ACE] Armored Combat Extended

In 2 collections by RDC
ACE Official Server Addons
145 items
AWM 2.0
179 items
Description
A Framework For Modern Vehicular Combat.

Armored Combat Extended or ACE is an addon that adds the framework and tools needed to build realistic combat vehicles. Aiming to replicate the very same engineering challenges faced by modern tank and vehicle designers and designers of their time.

From the large selection of engines and geartrains to the cannons, weaponry, modern ammunition types, and advanced missiles. ACE Provides the components you need to build it on top of bringing you a realistic system for combat damage.

Anything is possible
The Sky is the limit



To use this addon, basic knowledge of wiremod is required.

Features:
  • A comprehensive system for mobility and drivetrain components
  • An assortment of cannon types and modern ammunition. Everything from APFSDS to guided missiles.
  • New missiles with special guidance components
  • Advanced systems and sensors
  • Special sensors and equipment for jets, ships, and infantry to fully facilitate combined arms combat.
  • Cinematic and immersive FX
  • And much more with plenty more in development



THIS IS THE ONLY OFFICIAL VERSION OF ACE ON THE WORKSHOP.
YOU DON'T REQUIRE ACF BASE TO USE THIS ADDON. THIS ALREADY HAS IT + ACF MISSILES.


Additional Info:
Requirements:
  • Wiremod
  • Cframe
  • Any CPPI Compliant prop protection mod. I personally use Nadmod prop protection

Did you find a bug or simply you want to talk about ACE? Join our Discord!
https://discord.gg/hUUMJ5Z479

Having installation troubles? Check here:
https://github.com/RedDeadlyCreeper/ArmoredCombatExtended/wiki

Here you can understand how stuff works:
https://github.com/RedDeadlyCreeper/ArmoredCombatExtended/wiki

In case of you want to get the source:
https://github.com/RedDeadlyCreeper/ArmoredCombatExtended

Special Thanks To:
Marty - For rebuilding much of the addon from the ground up and fixing my past mistakes

Cheezus - For their significant contributions to the code as well as creating other addons and tools.

Macc & Firstgamerable - For their amazing videos, including the trailer. And growing and supporting the community so long.

Kemgus - For pulling everyone together and creating the wonderful community. It wouldn't be the same without him.

Golem - For their awesome models and being a very upstanding guy.





Tags - ignore
ace, acfe, ace gmod, acf gmod, acf extended, armored combat extended, armored combat framework, tank, ifv, afv, mbt, bomber, propeller, acf, wiremod, car, train, war, engine, gearbox, combat, missiles, bombs, engineering, cannon, weapons, jet, plane, helicopter, build, truck, radar, heat, wt, wot, mechanic, fighter, boat, dream, mobility, gearbox, fuel, ir, rwr

Do not reupload/copy this addon without my permission. Thank you.
Popular Discussions View All (2)
7
Jun 9 @ 3:55pm
PINNED: Bug Reporting
RDC
5
Feb 1 @ 12:27pm
PINNED: Suggestions For The Mod
RDC
116 Comments
Yakub Jun 9 @ 4:02pm 
The large gun legality check command does not work
I can't disable any of them with console commands
Please help this has been a consistent problem
Interrogation :) May 22 @ 8:33pm 
acf_legality_largeenginesneeddriver
and
acf_legality_enginesrequirefuel
arent removing the fuel and driver requirements from the engines
That Guy7523 May 19 @ 2:34pm 
Is there a way to disable the auto pullout toolgun whenever you pick something up?
TeomanTP May 18 @ 3:37am 
When I fire the weapon in arc9,MW it gives an ACE Lua error and in Tfa Historical guns
EA May 16 @ 7:38pm 
What is the console command to disable the gunner crewseat requirement for large guns?
Frostice2013 May 3 @ 10:48pm 
i see, thanks for the reply! i will have to scavenge through some lua files to see how it works exactly
RDC  [author] May 3 @ 12:53pm 
Frost,


There are two ways about it. You could either use the bullet shoot function. You just have to define all the bullet info used by the other sweps and see how the function is used


Otherwise you can inherit from the baseswep and customize past there like all the other ACE SWEPs.
Any same-name function will override the original which will be specific for that SWEP.
Frostice2013 May 3 @ 3:03am 
hey rdc, if its possible how do i make a custom SWEP capable of using the ACE framework?
Православный Apr 16 @ 5:29am 
acf is back
✨Glowie✨ Apr 9 @ 2:27pm 
nice