Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

70 ratings
Expanded Vanilla Armors
   
Award
Favorite
Favorited
Unfavorite
Tags: Mods
File Size
Posted
Updated
11.948 MB
Sep 11, 2024 @ 11:54pm
Jul 30 @ 9:15am
8 Change Notes ( view )

Subscribe to download
Expanded Vanilla Armors

In 1 collection by Rojamahorse
Star Wars: A Cosmos Divided Collection (Official)
6 items
Description
SWACD Presents: Expanded Vanilla Armors (Standalone or Add-on!)

Enhance your fleet’s customization with an extensive collection of armor shapes, inspired by Kroom's Normal Armor Expanded (Classic Mod).

This mod introduces over 50 unique armor shapes and structural parts, all equipped with toggle-able textures that allow seamless integration with both Durasteel and Doonium armor from the SWACD Main Mod.

Don’t use SWACD? No problem! This mod works perfectly as a standalone, or as an addition to your non-Star Wars mod setup. Your game, your choice.

Key Features:

  • Over 50 new armor shapes and structure parts.
  • Four distinct toggle-able textures to match a variety of armor types.
  • Compatible with SWACD Main Mod or as a standalone mod for any playstyle.
15 Comments
Rojamahorse  [author] Jul 28 @ 6:22pm 
坏坏猫猫 unfortunately no plans are in the works for adding anything to this mod in particular (aside from structures potentially). That said others are welcome to use the baseline code to make their own types and variations, just need to make your own sprites and I appreciate you giving credit to the authors. (and Kroom for the framework/idea of course!)
坏坏猫猫 Feb 27 @ 12:22am 
can you add more type of armors?i really need some different type of armor.for example,Ablative armor has a lot more health and very heavy,but lack of explosive absorbtion/resist and penetrate resist;tristeel armor is very light and still has a similar stats to vanilla armors,but very expensive;REA has a very high explosive resist(up to 95%),but very pore at penetrate resisting.
And i really want more sizes of armor to build larger ships with strong armor plate,like 2*4,4*8,very large armor plate to resist the most powerful attacks.(whats more,you can increase the density severely for those huge armor plate for balance)
Aguiaia Dec 20, 2024 @ 7:30am 
mighty fine addition. if I may be so bold, could you add a 1x6 wedge (broken in 2 1x3 pieces )? That way we could have subtler angle options that are compatible with your already 1/2 pieces.

Also some of your inner corners don't align with the partial thickness pieces.
Rojamahorse  [author] Sep 24, 2024 @ 2:04pm 
Haha thank you @joemama! Yes that was a tragic mistake made with the original release of SWACD. Had no clue why things were ending up with negative density.
joemama1512 Sep 23, 2024 @ 7:22am 
Yes that was it with the colliders. Also I see you've already discovered the wonky formulas in regards to cost. Make sure you do NOT use formulas for the density... it now calculates it based on the part size so the density should stay constant.
Rojamahorse  [author] Sep 22, 2024 @ 6:58pm 
Thank you @Demon Cat Summoner Lv63. May your summoned cats always have extra sharp horns and perfectly curled tails.
Rojamahorse  [author] Sep 22, 2024 @ 6:50pm 
@joemama Yes there were definitely issues with the colliders but I think I believe Walt patched that. So we can go below .5 now. Most of mine should be fairly accurate with a couple exceptions that aren’t terrible but I still need to adjust. Is that what you are referring to or did I miss another issue?
Rojamahorse  [author] Sep 22, 2024 @ 6:47pm 
@Xsnow duplicates have toggles added to them. I never care to modify vanilla parts because other people DO like to modify vanilla parts so that can cause conflicts and confusion when something breaks.

The 2x2 is a bit spiked and I may need if enough people complain. You’ll also probably see some of the other items don’t scale perfectly but they are reasonably close enough to not be noticed. Reason being; I used an equation to scale the armor part values with vanilla to avoid need to balance parts individually. The problem with this is 1) as you note it’s not always perfect 2) when researching how to balance I found vanilla values for things like penetration aren’t really mathematically scaled and are just chosen based on relative depth/size (as commented by Walt himself, on the discord but I’ll have to dig it up)
Xsnow Sep 22, 2024 @ 9:39am 
The 2x2 armor part is absurd though. It nearly double the efficency of vanilla weaved armor for free!

And what's up with the 1x3 wedge and 1x2 wedge duplicates?
joemama1512 Sep 21, 2024 @ 1:02pm 
Aw man.... I wish you had known about my fighter expansion mod. I took the skinnier pieces from Krooms and made fighter ablative armor out of it. its a HUGE pain in the butt as you may have found out already.
Also, be aware that some of the skinny pieces may cause issues with a certain particles enabled setting! This is because every piece is assumed to have some part of it within 0.5, 0.5 which isnt the case with the slender ones.