Stellaris

Stellaris

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Diplomacy and espionage
   
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1 sep, 2024 @ 6:07
11 jun @ 16:48
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Diplomacy and espionage

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0 overwrites. Should be compatible with everything.

A small expansion to diplomacy and espionage, 7 new buildings and 7 new operations, 1 new civic and 2 new ships. Some buildings are locked behind the civic or certain hidden conditions but the operations are open to everyone. However the buildings locked behind the civic will give you a very big head start to espionage.

Making friends and enemies are now both important. For example, the immigration center gives pop growth for every migration pact you have, and the propaganda center increases pop output for every rival you have. These bonuses can stack up to insane levels as long as you focus on maintaining friendly and rival relations.

This is the beta version. If everything works as intended and people like it I might add more to it.

While I work for free, you can keep me motivate if you really think you want to. Ko-fi.com/the_wandering_modder
80 kommentarer
Large_Gremlin 19 sep @ 0:43 
Does this mod still work on 3.14?
Rogueone 4 sep @ 17:04 
Does this work currently?
alankraskow 13 jul @ 21:09 
Hey @The Wandering Modder, I made some custom building icons for your mod just for personal use, but I’d be happy to share them if you're ever interested. Feel free to send a friend request if you'd like to check them out. :)
xKilroyx 9 jul @ 6:46 
Ah okay thnx. Yeah went ahead and got it while on sale wth lol.
The Wandering Modder  [skapare] 9 jul @ 2:17 
No dlc requirements but you do need the espionage system so might require nemesis if its not unlocked by default?
xKilroyx 9 jul @ 0:23 
Does this require any DLC to be fully utilized?
The Wandering Modder  [skapare] 30 jun @ 20:40 
Yes I forgot to update the version but it should be safe
Vortek Gamer 30 jun @ 20:37 
just want to check, this mod is safe to use now for 4.0? the launcher is saying that it is made for 3.14
alankraskow 11 jun @ 16:35 
@The Wandering Modder Hey man, I noticed that skullduggery_propaganda_center does not give any effects upon being build. I don't see custom tooltip in the files that could be broken, so my assumption would be that it's because the multipliers.
alankraskow 2 jun @ 7:03 
@The Wandering Modder I totally understand. I have few other projects as well, so doing it on my own is rather too big of a commitment. At least for now.