Stellaris

Stellaris

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Diplomacy and espionage
   
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1. sep. 2024 kl. 6:07
11. juni kl. 16:48
7 ændringsbemærkninger ( vis )

Abonner for at downloade
Diplomacy and espionage

Beskrivelse
0 overwrites. Should be compatible with everything.

A small expansion to diplomacy and espionage, 7 new buildings and 7 new operations, 1 new civic and 2 new ships. Some buildings are locked behind the civic or certain hidden conditions but the operations are open to everyone. However the buildings locked behind the civic will give you a very big head start to espionage.

Making friends and enemies are now both important. For example, the immigration center gives pop growth for every migration pact you have, and the propaganda center increases pop output for every rival you have. These bonuses can stack up to insane levels as long as you focus on maintaining friendly and rival relations.

This is the beta version. If everything works as intended and people like it I might add more to it.

While I work for free, you can keep me motivate if you really think you want to. Ko-fi.com/the_wandering_modder
81 kommentarer
MalusCreed 5. nov. kl. 10:24 
The mod is still working but depending on circumstances the coding of the Immigration Center uses: "logistic_growth_mult = 0.15" which leads to exponential and soon after that unlimited Pops. As in you cannot build fast enough to keep up. On one play through my planets were producing 40-50 pops each per month and I was only 150 years in. If I recall the tool tip for the Immigration Center the intention seems to have been 10% increase in Pop growth per month on planets with an Immigration Center. I have at this point replaced: "logistic_growth_mult = 0.15" with: "organic_pop_bonus_workforce_mult = 0.10". For those who do not know where to find the Immigration Center, and if you wish to apply the alteration it can be found in the mod's folder, common, buildings, skullduggery_buildings, either scroll down until you find Immigration Center or use the search function. Love the Mod by the way, good work.
Large_Gremlin 19. sep. kl. 0:43 
Does this mod still work on 3.14?
Rogueone 4. sep. kl. 17:04 
Does this work currently?
alankraskow 13. juli kl. 21:09 
Hey @The Wandering Modder, I made some custom building icons for your mod just for personal use, but I’d be happy to share them if you're ever interested. Feel free to send a friend request if you'd like to check them out. :)
xKilroyx 9. juli kl. 6:46 
Ah okay thnx. Yeah went ahead and got it while on sale wth lol.
The Wandering Modder  [ophavsmand] 9. juli kl. 2:17 
No dlc requirements but you do need the espionage system so might require nemesis if its not unlocked by default?
xKilroyx 9. juli kl. 0:23 
Does this require any DLC to be fully utilized?
The Wandering Modder  [ophavsmand] 30. juni kl. 20:40 
Yes I forgot to update the version but it should be safe
Vortek Gamer 30. juni kl. 20:37 
just want to check, this mod is safe to use now for 4.0? the launcher is saying that it is made for 3.14
alankraskow 11. juni kl. 16:35 
@The Wandering Modder Hey man, I noticed that skullduggery_propaganda_center does not give any effects upon being build. I don't see custom tooltip in the files that could be broken, so my assumption would be that it's because the multipliers.