Stellaris

Stellaris

59 ratings
Diplomacy and espionage
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
191.105 KB
Sep 1 @ 6:07am
Sep 11 @ 5:22pm
3 Change Notes ( view )

Subscribe to download
Diplomacy and espionage

Description
0 overwrites. Should be compatible with everything.

A small expansion to diplomacy and espionage, 7 new buildings and 7 new operations, 1 new civic and 2 new ships. Some buildings are locked behind the civic or certain hidden conditions but the operations are open to everyone. However the buildings locked behind the civic will give you a very big head start to espionage.

Making friends and enemies are now both important. For example, the immigration center gives pop growth for every migration pact you have, and the propaganda center increases pop output for every rival you have. These bonuses can stack up to insane levels as long as you focus on maintaining friendly and rival relations.

This is the beta version. If everything works as intended and people like it I might add more to it.

While I work for free, you can keep me motivate if you really think you want to. Ko-fi.com/the_wandering_modder
27 Comments
The wandering modder  [author] Sep 11 @ 5:24pm 
Added 2 Hijacking shipyards operations: builds a fleet equal to 5%/10% of the target's naval cap using their own resources. Naturally this operation is much more expensive as in the late game it can get crazy and also you can build ships with tech you don't even have,
paulo Sep 11 @ 12:38pm 
Hell yeah! :steamhappy:
The wandering modder  [author] Sep 11 @ 10:31am 
Bioweapons seems too similar to gas strike and terrorist attack but hijacking enemy ships have been added to the to do list.
恶龙维尔 Sep 11 @ 8:26am 
how about hijackers to enemies' ships and bio-weapons like anthrax to ruin aliens like what GLA in C&C did?
The wandering modder  [author] Sep 8 @ 5:51am 
Also no overwrites full compatibility added to desc
The wandering modder  [author] Sep 8 @ 5:48am 
And 2. I don't speak English as my first language so you can bring all the cultural rules about writing and I won't kniw a thing about it.
The wandering modder  [author] Sep 8 @ 5:46am 
There are no specific rules for capital letters in titles + vanilla stellaris does not use capital letters for a lot of their effects as well. Also I already start my sentences with capital letters anyway its just the font.
Liseq Sep 8 @ 5:20am 
And I beg you, use capital letters in naming + loc files for effects. I like these new actions, but my OCD won't let me survive it
Liseq Sep 8 @ 5:17am 
Write something about compatibility with "Expanded Espionage and Diplomacy". Does the mod overwrite files?
The wandering modder  [author] Sep 7 @ 7:26pm 
apparently negative numbers just mean the operation is very difficult an you are rolling poorly. The op succeeds in the end.