Stellaris

Stellaris

98 ratings
Diplomacy and espionage
   
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Sep 1, 2024 @ 6:07am
Jun 11 @ 4:48pm
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Diplomacy and espionage

Description
0 overwrites. Should be compatible with everything.

A small expansion to diplomacy and espionage, 7 new buildings and 7 new operations, 1 new civic and 2 new ships. Some buildings are locked behind the civic or certain hidden conditions but the operations are open to everyone. However the buildings locked behind the civic will give you a very big head start to espionage.

Making friends and enemies are now both important. For example, the immigration center gives pop growth for every migration pact you have, and the propaganda center increases pop output for every rival you have. These bonuses can stack up to insane levels as long as you focus on maintaining friendly and rival relations.

This is the beta version. If everything works as intended and people like it I might add more to it.

While I work for free, you can keep me motivate if you really think you want to. Ko-fi.com/the_wandering_modder
81 Comments
MalusCreed Nov 5 @ 10:24am 
The mod is still working but depending on circumstances the coding of the Immigration Center uses: "logistic_growth_mult = 0.15" which leads to exponential and soon after that unlimited Pops. As in you cannot build fast enough to keep up. On one play through my planets were producing 40-50 pops each per month and I was only 150 years in. If I recall the tool tip for the Immigration Center the intention seems to have been 10% increase in Pop growth per month on planets with an Immigration Center. I have at this point replaced: "logistic_growth_mult = 0.15" with: "organic_pop_bonus_workforce_mult = 0.10". For those who do not know where to find the Immigration Center, and if you wish to apply the alteration it can be found in the mod's folder, common, buildings, skullduggery_buildings, either scroll down until you find Immigration Center or use the search function. Love the Mod by the way, good work.
Large_Gremlin Sep 19 @ 12:43am 
Does this mod still work on 3.14?
Rogueone Sep 4 @ 5:04pm 
Does this work currently?
alankraskow Jul 13 @ 9:09pm 
Hey @The Wandering Modder, I made some custom building icons for your mod just for personal use, but I’d be happy to share them if you're ever interested. Feel free to send a friend request if you'd like to check them out. :)
xKilroyx Jul 9 @ 6:46am 
Ah okay thnx. Yeah went ahead and got it while on sale wth lol.
The Wandering Modder  [author] Jul 9 @ 2:17am 
No dlc requirements but you do need the espionage system so might require nemesis if its not unlocked by default?
xKilroyx Jul 9 @ 12:23am 
Does this require any DLC to be fully utilized?
The Wandering Modder  [author] Jun 30 @ 8:40pm 
Yes I forgot to update the version but it should be safe
Vortek Gamer Jun 30 @ 8:37pm 
just want to check, this mod is safe to use now for 4.0? the launcher is saying that it is made for 3.14
alankraskow Jun 11 @ 4:35pm 
@The Wandering Modder Hey man, I noticed that skullduggery_propaganda_center does not give any effects upon being build. I don't see custom tooltip in the files that could be broken, so my assumption would be that it's because the multipliers.