Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Setting this value in the character file along with the above fixes the issue entirely for me.
"WalkBox": 0.05,
I can't see this field at all if I make a new mod and select any of the default races, so it may be hidden in the editor.
I suspect this works by just temporarily increasing the hit-box when you walk, to prevent the character from being stuck when you change directions near a wall.
3 - Intentionally or not, if you check the data files in the mod it seems to edit the base races, including editing the hitboxes and walkbox to the above - so my guess is that the mod editor may have an error and is touching data files it shouldn't. This may explain why all races are affected.
Fair warning: I've only tried this for the character race "Meco" and nothing else, no idea if it will work for the others.