Victoria 3

Victoria 3

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Pax Hispanica
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Aug 21, 2024 @ 9:15am
Nov 16 @ 3:48am
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Pax Hispanica

Description
***Languages included: Chinese, English, German, Portuguese, and French.
** Korean localization sub-mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3409587224

Pax Hispanica is an alternate history mod where the War of Spanish Succession never occurred. As a result, you can play in a scenario where the Spanish Empire still exists as a hegemonic power and experience what might have happened if the Hispanic modernity of the Salamanca School had prevailed as an alternative to liberal modernity.

BACKGROUND

This alternate universe is triggered by the 1669 uprising led by Don Juan José of Austria against the government of the regent Mariana of Austria. In real history, Don Juan José only demanded to be appointed Prime Minister, but in this alternate universe, the Aragonese and Catalan nobility insisted on conditioning the succession of Charles II, naming Don Juan José as his heir in the event of premature death or lack of descendants.
The succession agreement was internationally supported by Great Britain, which thus managed to distance France and Austria from the Spanish throne...

You will find the rest of the backstory summarized on the game's loading screen! If you want to know even more, I’ll tell you on my YouTube channel: Oso de Batalla.

CONTENT
The Spains: The Spain in this mod is very different from the vanilla game, as it is the multicultural empire created by the House of Austria. To begin with, the "Spanish" culture no longer exists separately from Catalan, Galician, and Basque; instead, it is now called Castilian, and all Spanish cultures are primary cultures, so you'll have Castilian, Catalan, Basque, etc., politicians and generals. The interest groups have also been adjusted, with the Jesuits as the devout group and the Salamanca School as the intellectual group, with different ideologies to represent Catholic humanism. Of course, the laws have also been adjusted to reflect the influence of the Salamanca School and, more importantly, the absence of the Bourbons in Spain, lol.
Viceroyalties and Captaincies: This mod includes a dynamic system that allows you to create new viceroyalties and captaincies-general. With Spain, an event will trigger when you acquire a new vassal below the rank of protectorate, allowing you to choose whether you want it to be a viceroyalty or a captaincy-general. The former will be a dominion-type vassal and the latter a puppet-type vassal. Likewise, this vassal will have Castilian culture, a series of specific laws, a Catholic religion, and the Jesuits will be their devout interest group.
Holy Roman Empire: In this universe, the HRE was not dismantled, so it is represented in the game as a power bloc led by Austria, and all the principalities are protectorates of Austria. Your goal, playing as Austria, will be to reduce the autonomy of the principalities in order to form a unified Holy Roman Empire (the requirements have been adjusted so that you only need the territories of the principalities that start as protectorates and a couple of states that you'll have to wrest from Prussia).
The Thirteen Colonies: In this universe, Spain did not support the independence of the United States, as it maintained a cordial relationship with Great Britain at the time (though hard to believe, it's possible), so there is no trace of the United States. Instead, you have the Thirteen Colonies, and you can experience the War of Independence.
Venice and Genoa: You can play as the merchant republics of Venice and Genoa since Napoleon failed to occupy them due to the participation of the Spanish Empire during the coalition wars. With Genoa, you start as a Spanish protectorate, making it the ideal country to play an economic development campaign without surprises. With Venice, you are independent, and it presents a more challenging campaign. Additionally, you will retain the colonies in the Adriatic and Greece due to Spanish intervention in the Turco-Venetian war.
Strategic Regions: The strategic regions of America have been modified to represent the Hispanic order in the region, as this universe is based on Hispanic cartography rather than American cartography.
Power Blocs: The power blocs have been adjusted to the new backstory, with a bloc for the Hispanic Monarchy and the Austrian bloc replaced by the Holy Roman Empire. I've also changed the Russian shield to better represent that it's an Orthodox Empire, not a bear empire, lol.
Hispanic Cultures: In America, post-independence cultures no longer exist; instead, everyone continues to be represented by the Indian society, which includes Creoles, Mestizos, and Indigenous people of Hispanic culture. The Peruvian, Chilean, Venezuelan, etc., cultures can emerge in the same way through the system Paradox implemented in previous patches. The religion of indigenous people like the Pueblo and Cherokees, who had already been evangelized and incorporated into Hispanic society before the arrival of the Anglo-Saxons, has also been adjusted. Additionally, Hispanicized native cultures have been created in Indonesia (Chamorros), New Guinea (Neoguineans), and New Zealand (Paniora).
The Manila Galleon and China: The Heavenly Kingdom events in China have been adapted to represent the influence of Spanish missionaries, with the Taiping Rebellion in this universe being a rebellion of Catholic peasants instigated by the Jesuits through the Port of China, a concession to Spain on the southern coast of China to strengthen trade with the China Galleon.
Indiano Development: The viceroyalties and Spain start in a better situation than the vanilla game since there were no wars of independence or Napoleonic occupation. You'll begin with a larger population and economic development, as well as a more realistic level of technology and literacy.
And more features that I forgot to mention. You'll discover them as you play...

MORE TO COME
There will be future updates that will add:
- Translation into all available game languages, although I’m warning you that I'm doing it with Chat GPT... If you want to offer me a translation done by you, message me on Discord!
- More characters for all viceroyalties
- More Events and Journal Entries with missions for Spain and other countries
- Changes to other countries and new nations to make the mod more interesting, beyond just playing with Spain, even if they are not 100% realistic in favor of making a fun mod, but I'll try to ensure they always have a coherent backstory.
- Specific bonuses for more countries like the ones Spain has (Manila Galleon and Salamanca School) similar to the national ideas system of Europa Universalis IV and Hearts of Iron IV.
- More backstory descriptions for the rest of the nations in the lobby and revisions to the existing ones.
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If you liked my mod, you can support me by following me on YouTube and Twitch, and joining my community Discord.

https://www.youtube.com/@osodebatalla
https://www.twitch.tv/osoendirecto
https://discord.gg/QntxASGnYq
153 Comments
不会魔法的大法师 Nov 29 @ 12:50am 
Sé el problema, no es compatible con el módulo ”Super Power“, si se usa al mismo tiempo producirá el resultado que acabo de decir, no sé por qué. Porque “Super Power” es compatible con otros mods que juego.
不会魔法的大法师 Nov 29 @ 12:43am 
Tengo curiosidad por qué mis colonias se independizaron directamente después de la apertura. No necesitaron mi permiso ni pelear una guerra de independencia conmigo. Se independizaron directamente.
Bat-lango Nov 20 @ 8:56am 
El mod se bloquea cada vez que abro el modo multijugador.
REX0 Nov 10 @ 5:07pm 
No mames oso, si vas a actualizar el mod, al menos deja un cometarioooo. En plan, copia y pega el anunciado en discord aquí y voalá, listo
阿拉斯加龙20400 Sep 12 @ 9:15pm 
这个模组可以和BPM兼容吗?
Asteri✘ Sep 8 @ 3:51pm 
can you put Castilian culture first? Catalan is first in this mod and theres not enough of them to start migration to other states.
哥哥人 Sep 3 @ 11:31pm 
Great mod! Thank you for providing the Chinese mode. However, it seems that the "building_hospital" part has not been translated into Chinese.
伊恩 Aug 27 @ 8:58pm 
greeting! what a great mod,

Here is my artificial Chinese localization. https://steamcommunity.com/sharedfiles/filedetails/?id=3557329207id=3495242658
edu_010 Aug 25 @ 5:16am 
Batalloso una pregunta, tengo a china como unión personal y conseguí bajar su autonomía a dominio pero no me sale la opción de convertirlo o a capitania general o a virreinato a ver se que realmente al final lo único que cambia es el título de abajo de tipo de gobierno por lo demás que sea dominio o marioneta es igual pero esque me da toc no ver virreinato jajaja. Es esto normal o a mí se me está escapando algo o hago algo mal?
Batalloso  [author] Aug 23 @ 5:38pm 
@ikun 抱歉,我是西班牙人,所以不懂中文,但我想您指的是我所做的更改是否有记录。我最近添加的更改是将耶稣会和方济各会的宗教团体添加到西班牙,以及贸易院(均以公司形式添加)。此外,威尼斯还添加了一些历史悠久的公司,例如汇划银行。我还添加了来自法国威尼斯银行和神圣罗马帝国的投资,以增强其经济实力。最后,还有西班牙和威尼斯的历史建筑。