Garry's Mod

Garry's Mod

99 ratings
Accurate TF2 Weapons / SWEPs
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Cartoon, Comic, Fun
File Size
Posted
Updated
327.478 KB
Aug 7, 2024 @ 8:49pm
Mar 23 @ 10:00am
7 Change Notes ( view )

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Accurate TF2 Weapons / SWEPs

Description
(Requires TF2 to be downloaded and mounted!)

A currently WIP addon that adds accurate SWEPs from Team Fortress 2!

Every single one has been made as accurate to its TF2 counterpart as possible, from stats, projectile speeds, swing speeds, all of it! Experience the satisfaction of landing Market Gardener crits in the most accurate way possible, or run around using the Scout's Scattergun racking up kills!
In addition to this, most of the weapons are supported on NPCs, too, so you can have massive battles with NPCs! (Wearables, class items, and melees aren't supported, and weapons that don't deal damage, like the Rocket Jumper, aren't supported either)
Additionally, this mod has stuff like random crits, accurate damage falloff, and bullet spread, so you can have the full experience!

Current weapons are the Rocket Launcher, Direct Hit, Black Box, Rocket Jumper, Shotgun (Soldier's version), Mantreads, Gunboats, Market Gardener, Revolver, Ambassador, Scattergun, Pistol, Bat, and Knife.

Notes:
You can't actually "hold" the class items or the wearables in your hands since they apply their effects passively
Sometimes Mantreads will bug and slow you down for no reason, if this happens just equip a class item to reset your speed (I'll work on a fix for this)
Wearables don't show up on your player model (due to the varying proportions of player models)
Equipping a class item while in the air (with Mantreads also currently equipped) will cause you to be slown down when you hit the ground
Requires TF2 to be downloaded and mounted

Commands:
tf_drop_wearables: Drops ALL wearables (since you cannot equip them after they have been deselected). Only works on the ground. (This will NOT drop class items)
tf_drop_class: Drops the currently selected class item (such as Soldier Helmet)

ConVars:
tf_allcrit: When set to 1, every weapon will ALWAYS do critical hits. (there is no glowing effect unfortunately)

There is, of course, more planned for the future (such as more stock weapons like the Heavy's Minigun or the Sniper's Sniper Rifle)
Popular Discussions View All (1)
27
Jun 17 @ 1:36pm
Weapons I should make next
the doodle guy
80 Comments
the doodle guy  [author] Jun 15 @ 8:25am 
yeah it's super broken for some reason, idk why
F I S H Jun 14 @ 6:24pm 
erm, the backstab mechanic is broken for the spy knife.
raging.baiter.1340 Jun 14 @ 11:38am 
make The Classic great again!!
Saccboi Jun 12 @ 9:34pm 
minigun when :missing:
First Mouse May 22 @ 10:37am 
When update? :)
the doodle guy  [author] May 10 @ 9:43am 
yeah i know how i could go about doing it, i just haven't worked on this in a while
First Mouse May 10 @ 4:53am 
And I think I know how to fix a missing crit-rocket particles, add me if you need help with that.
First Mouse May 10 @ 4:48am 
Hello again, I think it would be a good idea to add a no random crits mode (tf_nocrits ConVar maybe).
First Mouse Apr 30 @ 5:00am 
Good, thanks for the reply
the doodle guy  [author] Apr 29 @ 4:35pm 
crouching is checked, not spacebar (it just adds velocity)