Stellaris

Stellaris

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Reforged Humanoid
   
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File Size
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548.751 MB
Aug 6, 2024 @ 8:44pm
May 21 @ 4:14pm
23 Change Notes ( view )

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Reforged Humanoid

In 2 collections by Devourwulf
Reforged Humanoid Ironman (Species Swap)
10 items
Reforged Humanoid (Non-Ironman)
10 items
Description
Changed
This is now a resource pack and mandatory for the other mods to work. Subscribe to any of species you want. It can be all. Custom animations and both collections do not collide (will have duplicate species in humanoid category). Think of this mod as an extension to Stellaris for the resource data of the clothes, species/faces, hairstyles, and the asset selectors. Subscribe to any or all the species to enable them. If you want to RP even further and want to change clothing sets or hairstyles... I have a DIY How to customize Reforged Humanoids that takes only about 5 - 15 minutes or to 25 minutes of creating a faction of that race with different clothing than the other faction. This resource pack, you can take advantage by using the models and changing the asset_selector files in your own customization mod that you can upload to steam or paradox and (other places as well). Only upload the asset_selector or portraits txt files, unless you are adding and uploading your own new clothing. If you want to create your own species and uses my same clothing models, have your subscribers to subscribe to this mod for the clothes or if you want to use some other variation.

Species
Subscribe to non-ironman or ironman version that swaps one out. (IN 2 COLLECTIONS BY DEVOURWULF)

How to Customize Reforged Humanoid
https://steamcommunity.com/sharedfiles/filedetails/?id=3340427171


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Popular Discussions View All (2)
16
Nov 10 @ 6:10pm
Ideas to add
Devourwulf
10
Sep 22, 2024 @ 5:19pm
PINNED: Log
Devourwulf
69 Comments
tilarium Nov 5 @ 12:48pm 
It's a dependency for the rest of Wulf's Reforged species.
Belisario Nov 5 @ 9:38am 
So, I didn't quite understand this mod. Is it a resource for modders?

If so, how do I add more portraits? I like the clothing aspect and all that, but having only one face is really sad (they change very little, and since they're just face changes and not portraits, they're always in the same pose).
Zia Oct 21 @ 9:11am 
Cool but also would like it if people didn't all look like ashley from ME 1-3 lol,
They all look identical
Devourwulf  [author] May 21 @ 4:24pm 
Fixed a major bug.
Devourwulf  [author] May 15 @ 6:50am 
@Ulthar - Yes. This mod has all the files except to enable that species. I did it seperate since I get a lot of subscribers wanting 1 or 2 of the species. Also one is for achievements (swap default portrait to one). The other set non-iron man adds them to humanoids category or to any. @Tilarium - You can use my mods as a template or use this mod as resource to use the assets to create new races.
Ulthar May 10 @ 12:28pm 
So, you download this and then the others specifically to add to the game?
tilarium May 9 @ 6:46am 
@Devour While fiddling with files to get some older species sets updated I looked at yours as a guide and realized you are a genius. You're the only one that has figured out that if you make a separate file and use a

"<Species>= {
species_class = <Class>"

That the game injects that new portrait into the species list. This is amazing because it lets people add new portraits without having a separate graphics culture and thus a fall back ship set and city set! Why has no other species maker picked up on this yet?
MayorMcWeed Mar 28 @ 9:02pm 
Thanks bro, I'll give it a shot!
Devourwulf  [author] Mar 28 @ 9:59am 
Easy. Create a mod. Copy that txt file and directories. You only need the folders that lead to that txt file. Put mod below my mods. Phenotypes are in order by number. Find the male/female phenotype in that txt. In that array you'll see 1 - 20 heads. Just remove the head. If its the race, look at phenotype you hate ex 01. Find it in portait groups the 2nd half of that txt file it will match the first wulfian_human01_male01 etc format. You can put #wulfian_human to it or remove the line on each leader below.
MayorMcWeed Mar 26 @ 8:36am 
hey wulf, what do I need to delete from wulfian_human01_portraits.txt to remove a particular head entirely?