Kenshi
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Empire Reinforced: New Forts
   
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1.619 MB
Aug 6, 2024 @ 1:02pm
Aug 6, 2024 @ 6:21pm
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Empire Reinforced: New Forts

In 1 collection by Kealer
Empire Reborn/Holier Nation: Collection
64 items
Description
The Empire's samurai, one of kenshi's biggest armies, capable of facing the okranites in war along with another dozen threaths, but where are their forts? The other 2 big nations feature a plethora of defensive strongholds so where are the United Cities ones?

This mods is an answer to that question with the addition of 6 new unique fortresses located around the United Cities territories defending key locations, similar in size to the Holy Military Bases to serve as their Empire counterpart.

Locations:

-Eyegore's Peak: The headquarters of the samurai and personal barracks of the terrible Captain Eyegore, this massive bastion will prove a difficult target for any invading armies, it could be seen as an equivalent to Okran's Shield.

-Fort Henzo: Found west of Stoat, this base protects the Great Desert from the Holy Nation paladins roaming the canyons of Bast.

-Fort Sinoge: A lonely fortress located close to Porth North, it has fallen into some level of disrepar from decades of protecting the northern dunes.

-Fort Kurusaga: Now only an old ruin overlooking Brink, Fort Kurusaga was once an important base in the Stormgap Coast, but the death of some leaders could bring it back to it's old glory.

-Fort Visage: Located in the dangerous Bonefields Fort Visage protects Catun from the constant fishmen and gorrillo bandit attacks.

-Fort Telbooze: Set between clownsteady and Drifter's last atop a thorny hill, Telbooze serves as the protector of the Hook.

Other features:

-2 new interiors, one being unique to Eyegore's quarters and the other being a smaller version of the samurai barracks for the stormhouse

-More than a dozen new worlstates related to the forts, from overrides to malnourished states.

-Some new unique squads and squad variations to serve as the residents of the fortresses.

-A npc with some dialogue for exposition at Eyegore's Peak.

Compatibility
Should be compatible with everything that doesn't add a town right where the forts are, still, i've made some integration patches for my other own mods to make them more simbiotic, but they are completely optional:

-Empire Rebuilt: Cities Overhaul integration patch
-Empire Reborn: UC overhaul integration patch

Mods Required:
Sideways wall ramps
Random Furniture
Faction Furniture
Forgotten Buildings

Donations:
I make mods for fun, money has never been the goal as i see this as another one of my hobbies, but money is very nice and modding can take time and effort, so if anyone find this worthy of their support i would be forever thankfull:
https://www.paypal.com/donate/?hosted_button_id=GLKDAE2CRK5XY

Thanks:
To the modders that made the assets required for this mod, without you this would have been impossible.
Popular Discussions View All (1)
1
1
Dec 4, 2024 @ 7:29pm
Overrides
Kealer
26 Comments
Doc Dec 4, 2024 @ 7:28pm 
@Kealer Thanks!
Kealer  [author] Dec 4, 2024 @ 4:19pm 
@Doc, sure, i will put it in the discussions tab
Doc Dec 3, 2024 @ 11:40pm 
Is there any chance I could get a list of the overrides?
Aliwer Nov 30, 2024 @ 7:25pm 
So anything that changes worldstates such as reactive world and living world works, got it. Thanks!
Kealer  [author] Nov 28, 2024 @ 5:42pm 
It does, Living World only changes worldstates of vanilla locations and this faction only adds new ones, so there shouldnt be any incompatibilities
Aliwer Nov 28, 2024 @ 8:22am 
Does it work with mods like Living World?
Laughing Forest Nov 18, 2024 @ 1:44am 
roger that thanks Kealer!
Kealer  [author] Nov 17, 2024 @ 1:23pm 
Yes, it doesnt affect any old locations so its perfectly compatible with CATO
Laughing Forest Nov 17, 2024 @ 11:19am 
Does this work with CATO?
Asur Sep 28, 2024 @ 12:14am 
Thank you, I really like your work.