Left 4 Dead 2

Left 4 Dead 2

1,966 ratings
Mission Improbable ver1.4
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Game Content: Campaigns, Sounds, Scripts
File Size
Posted
Updated
714.238 MB
Aug 5, 2024 @ 3:16am
Dec 20, 2024 @ 12:28am
10 Change Notes ( view )

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Mission Improbable ver1.4

Description
The main components are the HL2 module Mission Improbable and Down Fall

--Notice:
(1) If the M1 Sky Box is not visible (gray), please add+mat_force-vertexfog 0 in the startup option

(2) The server that has installed the "Prevent Three party Map Script Pollution Extension" can add this map to the whitelist. This map uses some global functions, but it will not cause pollution.

(3) The map is divided into two parts, the first part is the main body, and the second part is the materials and sound. Both parts need to be installed locally, while the dedicated server only needs to install the first part. The conflict between the two parts is a normal phenomenon. If there are purple black squares, please check if both parts have been successfully installed.

(4) In the desperate survival mode, the map will have some special content. The first two buttons can switch the number of advancement yards, which are 1000 yards and 3000 yards respectively. One switch is permanently effective, and the difficulty can be re selected after restarting the turn.

--map code

M1: l4d2_mimp1
M2: l4d2_mimp2
M3: l4d2_mimp3
M4: l4d2_mimp4
M5: l4d2_mimp5
M6: l4d2_mimp6

--Supported modes
Currently only supports campaign and unbalanced confrontation modes

--Problem feedback
Please provide feedback on the issue in the discussion forum and make unified adjustments when the time comes (this version also has some problems and I don't want to make any changes now)

--Thank you list
Author of Mission Improbable and Down Fall mods
Aiden
priest
Jamz999
Meow meow
20cat
--Testers
139. 飞鸟和蝉, Super欧派
307 Comments
小白yll May 26 @ 6:31am 
海林 May 26 @ 12:11am 
骂难度的打个图都破防?:steamhappy:
weirui xu May 24 @ 11:04pm 
傻逼地图,最后一关哪来的路啊,我靠,真他妈这么人
varg May 24 @ 7:16pm 
too long for expert
관두 May 20 @ 1:07am 
"Prevent Three party Map Script Pollution Extension"
Where can I find this?
killer_infantry May 17 @ 2:42am 
Jeszcze jej nie skoczyliśmy ale to już nie długo
八人聚众溜冰 May 14 @ 8:56pm 
支持大佬
咸鱼打碟 May 7 @ 11:06pm 
很早就和朋友一起通过写专,太好玩了:steamthumbsup:
章鱼bro May 5 @ 10:02pm 
几把图,每一关机关刷尸潮,加上特感,地图长,流程长。单通难度更是大
호진117 May 4 @ 2:41pm 
Each level is gorgeous and lengthy. I loved exploring the different environments, especially The Combine's citadel. It was a good mix of original level designs and familiar Half Life 2 content. The cut scenes were also a very nice touch, such as when the survivors used a projectile from a Combine outpost to cross a gorge. However, this campaign has a few game breaking bugs. Map 5, the artillery wouldn't go off after putting in the shell. Sometimes bots would all go fall to their deaths. Moreover, the countdown timer in Map 4 made things very fun and intense, but escape pathways could've been more clearly instructed (particularly after climbing the first ladder, where often bots jump to their death once again). Having to redo some of the levels due to these did make things somewhat frustrating, especially considering how long each one can be.
However, the overall map is very beautifully designed and well paced. I highly recommend for a playthrough, but don't do with only bots.
8.5/10