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I can see your point, and I don't disagree. Probably just a matter of personal preference in this instance, as while the -Stress on Kill is incredibly potent, I'd prefer stronger burn or damage theming on a kit labeled Aggressor.
No apologies necessary. Appreciate you hopping back into your mods and replying to comments.
I'll take a look at the Discord, thanks for the information! Cheers
The suggestion for Reap however, I am considering, I do agree that the +50% DMG vs Burning is a little steep, and I may consider changing it to +30% DMG vs Burning, and additionally grant it +5% CRIT vs Burning to compensate. My apologies for very slow updates and mods lately, I haven't been modding a whole lot, and that which I have been doing is spent on a Big Project :tm:.
If you would like to learn to mod yourself, even just making some adjustments to characters for a mod, I would recommend joining the Darkest Dungeon official Discord server and looking in the mod resources channel, it contains useful guides to get you started.
Smite
- Remove -Stress on Kill
- Add +50% Damage vs Enemies on Fire
Reap
- Reduce +50% Damage vs Enemies on Fire to +33% Damage vs Enemies on Fire
On a side note: Would you be able to point me in the direction of where to learn how to modify character skills? There are some changes I'd like to make for my own personal use, and I'm very eager to learn how, just could do with a point in the right direction/what to look for. Thanks!
also, less important, but other ideas:
50% more damage on reap feels a bit too much, maybe 33% more damage vs on fire would be better, especially if smite had 50% more damage vs on fire.
and also maybe tenacity+ or bulwark of faith+ or both getting block+ on templar, and maybe smite gets less damage but gets -stress on kill that aggressor had as well as its current -stress if enemy has combo.