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I could try in a future update (I can't determine when) to implement a small effect somewhere that removes that aspect from your character, but if you are willing to enable and use Dev Mode, I can guarantee you can remove that aspect from your character much faster by removing it from their aspects list directly.
They don't show up in combat and this is a legacy character, so the pet isn't with him. Something to note is that the Chrysalis hatched long before this character was updated in legacy, so realistically he shouldn't have those abilities twice over.
It'd be an awesome for roleplaying purposes especially if the pet was core to the character's strategy, and open up space for events that address the grief or needing to be less reliant on their now gone companion. Definitely more narratively satisfying than losing an arm on a character built around swinging an heirloom huge (2h) sword causing the artifact to simply disappear forever with 0 acknowledgement.
3. I have not yet tested trying to carry large pets over into Legacy, so I do not know how the game will handle trying to hold a unique NPC entity in Legacy and summon it elsewhere.
4. Pet monsters are gone for good when they die and don't come back, so if a Legacy carryover system was to be established, the monster could be lost in another campaign and the Legacy character would no longer have them.
Among other considerations.
Since more than one individual now has requested pets to carry over in Legacy, though, I may take some time to see about implementing it. I don't know if it will be possible to implement a function to allow a player to choose whether or not to take a large pet into Legacy.
1. There are balance issues to consider, especially given the fact that it is possible for any hero to get two or even all three of the currently available different monsters. I could probably change this in some way .
2. It sort of defeats the purpose of the mod to have pet monsters carry over, given that each monster gains different abilities depending on some circumstances; for example, the personality of the character that recruited the archer or rager .
The events to obtain the pet monsters have the same weight as most vanilla events now (I turned down the frequency from the initial release), so you may have to save and reload to get them all if you want (or try for them in future runs).