NavalArt

NavalArt

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Mods: Parts
File Size
Posted
Updated
9.133 MB
Jul 30, 2024 @ 4:33pm
Aug 1, 2024 @ 5:36pm
3 Change Notes ( view )

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Description
100000, 150000, 200000
6 Comments
Jaeger  [author] Apr 5 @ 2:57pm 
let me see what i can do
AGT_ZURU Apr 4 @ 6:02pm 
My current issue is in regard to the Rudder right now. I need a better Rudder, since the one I'm currently got is just not cutting it. Having a Turning Circle that is larger than the Map really sucks. Seriously, she can only manage around 110 degrees before hitting the Map Boundary.

Any ideas?
AGT_ZURU Apr 4 @ 6:00pm 
Well, I was able to get a few new Engines, though, for aesthetics, I'm keeping yours on the Ship too. Not sure why, since that deck is completely sealed behind multiple layers of angled 600mm Armour, LOL.

turns out that for the Hull alone, not counting the Upper Decks and Super-Structure, it looks like I have to have a 25,000,000 Horse Power Engine anyway. Not sure why, but then, I'm not an engineer.
Jaeger  [author] Apr 4 @ 5:56pm 
Hey AGT_ZURU,

Id love to but i had to get a new computer and no longer have any of the files or modding engine for this, there is a great modding community out here and i'm sure one of them has a engine your looking for.

I'm glad you like the engines and i hope you have fun with the game!
AGT_ZURU Apr 2 @ 1:41pm 
I like the design of these Reactors, they look nice, that's why I'm asking.
AGT_ZURU Apr 2 @ 1:40pm 
Might I request a rather insane Addition to this MOD of yours please?

I'm trying to construct a Ship, a Battle-Carrier, which is going to need a lot more Power than what these can offer.

I did think, by simply having more of them, that I'd be able to increase the Power of the Ship by whatever magnitude I needed. However, this is not the case. Having 30 Reactors doesn't mean having 6,000,000 Horse Power.

Could you make a Mega Reactor with an output of 1,000,000 Horse Power or something?