Victoria 3

Victoria 3

35 ratings
More Clothing Variety
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
9.142 MB
Jun 26, 2024 @ 7:33am
Jul 16, 2024 @ 1:10am
3 Change Notes ( view )

Subscribe to download
More Clothing Variety

Description
More Clothing Variety

New goods:
  • Flax: Produced by Subsistance Farms & Flax Farms
  • Wool: Produced by Farm Ranches
  • Cotton: Produced by Cotton Plantations
  • Fur: Produced by Fur Hunters (Canada/Siberia/Manchuria)
  • Sewing Machines: Produced by Tool Factories
  • Suits
  • Fur Coats

New buildings
  • Flax Farms (can be built anywhere you can build farms but cannot build cotton plantations)
  • Fur Hunters (Canada/Siberia/Manchuria)
  • Clothes Factories
  • Luxury Clothes Factories

Reworked pop consumption
  • Simple clothing: pops can consume flax/wool/cotton (0.5 weight) in addition to fabric & clothes. Clothes are still the most preferred option
  • Standard clothing: pops consume fabric (0.5 weight), base clothes (1 weight), suits (2 weights) and sewing machines (1 weight, max 25% supply share)
  • Luxury items were separated into Luxury clothes (30% of the vanilla luxury items buy package) and luxury items (70% of the vanilla luxury items buy package) to better separate the different types consumptions
  • Luxury clothes: pops consume suits (0.75 weight), luxury clothes (2 weight), fur suits (1.5 weight, max 50% supply share) and sewing machines (1 weight, max 25% supply share)

Reworked Clothes productions
  • Subsistance farms no longer produce any fabric, they now produce flax
  • Textile mills now produce fabric from flax/wool/cotton or a mix of all three goods
  • Clothes industries converts fabric into clothes, dyeing is now an additionnal PM to increase production
  • Luxury Factories converts fabric, cotton & wool into suits. Fur suits and silk suits are additionnal PMs to produce fur suits and luxury clothes
  • Sewing machines now replace all tools in the clothing industry. In addition, they are slightly consummed by pops as well
  • Added a new PM to tool factories to produce sewing machines

Compatibility & Integration

This mods should be compatible with any mod apart from those which modify pop buy packages

Feel free to integrate this mod inside any of your own mods, please do credit the original mod when you integrate it.

If you are interested in further developping this mod, feel free to contact me on Discord in the Vic3 mod co-op https://discord.gg/JFxS9vmaT7
26 Comments
3349589369 Mar 27 @ 8:41am 
Fabrics are only produced by textile factories, its output even lower than input
King_Murphy Nov 23, 2024 @ 9:13am 
its broken plz fix
869178286 Oct 14, 2024 @ 8:29am 
Fabrics are produced by textile factories, so why do textile factories need fabrics as raw materials?This is a bug
Muhammadonov Sep 7, 2024 @ 2:39pm 
Great mod, however there's a nasty bug where luxury clothes needs don't work even when using this mod alone
kolokommouna Aug 30, 2024 @ 11:40pm 
why not just mix all the fiber products?
DarkMatterMango Aug 26, 2024 @ 3:41pm 
hey, there's an error in this mod where all of the buildings also have clergy jobs. Is this intentional, and if so, why?
Nether Aug 14, 2024 @ 4:43am 
victorian ANNO 1800?
Chaos Rising Aug 13, 2024 @ 11:36pm 
I am working on a compilation mod to work as a framework for a rework of the whole world, think Divergences, and I was wondering if you would mind if I add all your mods into mine. Your work is brilliant!
(/≧◇≦\) Aug 12, 2024 @ 1:51am 
This mod isn't compatible with Morgenröte mod. Need compatch.
Lorixal Aug 2, 2024 @ 2:41am 
Hello, when your module is used with Economic and Financial Mod (E&F) - V3 , the tool factory will not produce sewing machines.