Kenshi
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Nat01 Robot
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34.391 MB
Jun 22, 2024 @ 12:56pm
Jan 15 @ 11:04pm
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Nat01 Robot

Description
A robots deployed to explore the lands of kenshi.
You need to import your game for a squadron of 6 robots to appear in Black desert city, it is a new race and I put high life to compensate a little lack of armor with high stats, you can start a new game with their respective start or any other.

Animation patch:
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3273220875
78 Comments
N i n i ♡ Feb 13 @ 4:43pm 
Holi! Solo quería decirte gracias por tus mods, los adoro por varias razones. Gracias! < 3
Keny544  [author] Jan 15 @ 11:14pm 
Well I'm updating in general my mods to optimize them, I'm kind of stupid and I forgot that the models themselves, are for making HD videos so they had a lot of faces lol, I hope that with the drastic reduction of faces in the models will help to improve the performance of the game (they went from having like 77,000 to 13,000, the vanilla robot models have like 10,000 so it's pretty good) also in most of the robot mods, I added robotic prosthesis I hope you like it because I put a lot of time and effort :D
Honetukiniku Jan 1 @ 8:09am 
Sorry. I can't make the armor despite my research.
Do I need special facilities?
Lord_Beefcastle Oct 26, 2024 @ 10:21am 
I'm not sure why you're not seeing Nat02's unfortunately. Maybe place it lower in the load order if you're using other skeleton mods. I started using LunaticFox's New Gen skeletons + all of Mogwhai's skeleton mods, and the New Gen Skeletons seems to override A LOT, if not most, of the skeletons in BDC, and everywhere else.

@Keny544 I'm still having the armor issue as well. I'll try importing today.
Lord_Beefcastle Oct 26, 2024 @ 10:17am 
@Inconspicuous Cup of Blood -
https://steamcommunity.com/sharedfiles/filedetails/?id=2184656222

If you look at "2." That's the path Steam leaves your actual mod folders, in the workshop. Enter "Nat01" and you should find a " .MOD" file. Right click > I think it says something like "Go to folder location" > copy the EXACT name of the .MOD file name (so just highlight, and copy) > go to your mod folder in the steam/common/Kenshi/mod folder (where none of the mods are stored for whatever reason) > create new folder > paste the .MOD title, which I assume is "Nat01"> select all + copy + paste ALL folder contents from the initial folder you found the .MOD file in> paste it into the new folder in your Kenshi main "mod" folder and then you should have two instances of the mod listed. I use the Kenshi mod loader tool so one instance will say "Steam" the other will say "Game". Deselect the Steam version, or don't (it's worked for me both ways), and you should be updated.
Keny544  [author] Oct 24, 2024 @ 10:45am 
no need to compress it but yes, in the workshop folder you can copy the mod folder and paste it into your kenshi mods folder, you just need to rename the folder containing the mod so the mod editor can read it, just copy the mod name from the mod files and rename the folder as is.
Inconspicuous Cup of Blood Oct 24, 2024 @ 10:27am 
Seriously man, THANK you for the answers, and this mod, it's a very good super solider and I just want to see it at the highest ability of them
Inconspicuous Cup of Blood Oct 24, 2024 @ 10:26am 
How... would I take this and pop it in my mods folder? Like how do i download this as a zipped file to do that with?
Keny544  [author] Oct 24, 2024 @ 10:23am 
I am playing with this mod and I can confirm that if it appears in the city of the black desert both races and you can craft the armor, I hope that with what I told you can solve your problem.
Keny544  [author] Oct 24, 2024 @ 10:21am 
I comment you, if you have the mod downloaded by the workshop and apart in your mods folder, you have to copy the mod of the workshop in your mod folder to apply the update, I tell you because something similar happened to me with some mod that I copied in the mods folder to edit but I was not updated because it loaded the mod folder and not the updated version of the workshop, I hope you can understand what I mean because the translator sometimes fails xd
by the way that you do not see one of the races may be due to the order of loading, that this having conflict with any other mod but I do not understand why, since I do not edit any squadron, I do everything from 0 to avoid conflict with any other mod that edits vanilla things