Left 4 Dead 2

Left 4 Dead 2

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Shell Impact Sounds
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Game Content: Scripts
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Jun 8, 2024 @ 5:15pm
Dec 20, 2024 @ 4:30pm
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Shell Impact Sounds

In 1 collection by tomaz
My L4D2 VScript Collection
32 items
Description
A simple VScript that emits shell impact sounds after firing a weapon.
After seeing sensawa's/7EMP3ST's version, it inspired me to make this, which does pretty much the same thing but is slightly improved in some aspects. I actually had already made this like a day after their release, but I didn't wanna upload this so soon after it.
Apart from the idea and concept, this was made from scratch and is not derived from their version at all. Whatever version you think is best is up to you.
  • Shells from pistols (except the Magnum) and the SMGs make 9mm shell impact sounds, which are slightly higher pitched.
  • Shells from shotguns make plastic-y impact sounds.
  • Rest of the weapons' shells make "generic" shell impact sounds.
  • When shooting while in a body of water, the shells will make a small "plop/splash" water sound.
    (Before you ask, as far as I know, no, there's no way to detect what type of terrain you're standing on, to make it play different sounds. It most likely won't get any better than this.)
  • If you have a revolver mod, laser gun mod, or just a weapon that doesn't eject shells in general then the sounds should automatically NOT play.
    The method for checking this isn't exactly foolproof, so some mods that you don't expect to eject shells may still emit the shell sounds and vice-versa.

This is compatible with weapon and sound mods, since this is only a VScript.

This will only work in singleplayer or a locally hosted server.

NOTE:
  • This currently relies on checking if a weapon viewmodel has a shell attachment that ejects shell particles. If a weapon mod doesn't have that, either because it was left out by accident or the weapon ejects the shell by moving the actual shell model instead of using particles (most older weapon mods do this), then this might not work as intended.

CREDITS:

I fully support & encourage edits of my mods. If you decide to upload your edit to the workshop or anywhere else, you are free to do so without needing to ask first, however please make sure that you credit me appropriately for the original work as well as any other authors that have contributed to the mod and provide a link to the mod that your edit is based on.

Popular Discussions View All (2)
0
Sep 22, 2024 @ 6:49pm
nothing
poggo
0
Sep 14, 2024 @ 7:58am
Crash
GS Mod In Play
137 Comments
Crusty Joe Nov 14 @ 8:08pm 
to be honest, i dont know why this wasnt there in the game to begin with, they did it with half life 2 why does left 4 dead make a difference
Ronerb Sep 4 @ 2:23pm 
cual es el mod de la M60 me mandas porfa
Caydenlee3308 Aug 27 @ 11:05am 
what mod are you useing for the pistol
pnpnORL4 Aug 26 @ 2:54pm 
Can you make addon that adds sounds for zombies climbing by fence?
kegelbane Jul 15 @ 11:45am 
This script works well. :tank:
Pvt. Boykisser Jul 8 @ 7:52am 
can we get a mod that adds sounds for when a magazine is dropped? love the mod
Peekay Jun 24 @ 10:55am 
could u make a collection of all the mods u personally use when making these videos (for instance like the health bar and stuff) because i find them really cool and wanna check them out
:steamthumbsup:
0rr1ng327 Jun 18 @ 7:49am 
True. But actually, when I tested it, I heard the sound after the shot. It's not supposed to happen to revolver mods like that. Same issue with break-action Double Barrel shotgun mods.
Cursed Hawkins Jun 3 @ 1:48pm 
@Orr1ng
Is it when the revolver reloads because then that would be accurate.
0rr1ng327 Jun 2 @ 8:00am 
I can still hear the bullet impact in this Revolver mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=2348937569