Stellaris

Stellaris

139 ratings
Upper Limits V3.12+
   
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File Size
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Updated
23.285 MB
Jun 3 @ 1:22am
Jun 15 @ 11:37am
6 Change Notes ( view )

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Upper Limits V3.12+

Description
Introduction

This mod aims to go above and beyond the normal game, allowing players to research techs above tier 5 and more!

More Info

Currently in English, French, Russian and Braz-Por. The non-english translations might be delayed.

Thanks for checking this mod out!

Mod thumbnail by Oskar Woinski! I don't own his work, but, it might be ok as long as I credit him.



Accessibility

This mod replaces 2 text file from vanilla.
02_scripted_variables_component_cost
00_tier

This shouldn't effect things much as this only changes the component cost. This is a rescale since the vanilla is very messy.

Will also almost always be save compatible, mods compatible, version stable and more. (I like my mods this way)

There is older versions of this mod you can use, they exist as Legacy versions that I will no longer maintain.
(But doesn't need to because they are made for a specific Stellaris version that will also never change)

Supporting Me

If you would like to support me.

Recuring

[www.patreon.com]

One Time
[paypal.me]
[ko-fi.com]
(Lower Tax)

Upper Limits Data Banks

Upper Limits Change Log & To Do[docs.google.com]

Component Cost Re-scale Values[docs.google.com]

Note: As I don't really have monetary gain from making mods or any kind of other benefits, expect development to be very slow.

Contributors

Localization Translators :
AngelRedX3 (French - 27/3/2020)
Тупа ded inside (Russian - 28/3/2020)
TheEnder22 (Russian - 18/2/2023 & 9/6/2024)
KngPig (Braz-Por - 8/4/2020)

If you would like to translate my mod, feel free to add me and message me about it.

I have been told that my grammar is not that great, that a lot of the descriptions in the mod could probably be written better.
If anyone is interested in improving them, can reach out to me.

You can check the change logs for new additions, if you are interested in making a tech tree for my mod, you are free to do so and I can link to it.
39 Comments
Guluere  [author] Oct 5 @ 9:36am 
@Aflack Should be, there haven't been any reports yet and seems stable.
Aflack Oct 5 @ 9:25am 
I love how there's like 20 different versions of this mod, though gotta ask if this is compatible with 3.13
Knight.R Sep 28 @ 11:36pm 
Save compatible with current version of the game?
Guluere  [author] Aug 21 @ 8:58am 
Most likely that the subterranean mining district is not the same type of mining district. Stellaris dev does that a few times before, where they keep the icon and name the same but they are different.
when dt Aug 21 @ 8:28am 
When playing with the origin subterranean, the public forge both wants "Has district: Mining District" and "Does not have district: mining district"
KeinNiemand Jul 26 @ 3:36am 
I don't want an exact list of what's in the mod, I just want a very rough idea of how large this mod is so I can compare it against other tech tier adding mods and pick the best.
Guluere  [author] Jul 26 @ 3:16am 
Can't say what's in the mod because discovery is part of Stellaris and a personal preference, you can always download it, load it and use console to unlock all techs to check on it. But knowing already will cause you to enjoy the game less IMO.
KeinNiemand Jul 25 @ 12:43pm 
Can you give me a rough idea on how big/small this mod is? How many tiers of tech does it add? How mcuh does it add to every tier? Does it just add more ship components or does it provide more economic stuff like buildigs, modifier techs, ...
Is it just the basic (more tiers of existing stuff) or do the higher tiers unlock anything unique or orignal?
BleuSquid Jun 30 @ 8:38pm 
Would it be possible to add support for the new cosmogenesis ship types? (cosmo_crisis_destroyer, cosmo_crisis_battlecruiser, and cosmo_crisis_titan). I got the Illuminator drive shortly after unlocking Riddler ships, and was sad to see they weren't supported.
Guluere  [author] Jun 18 @ 5:07am 
Yes, the armor issue should be fixed in this version, but just to be safe, tell me if it is still broken. I did do testing, and the AI also seems to use the parts correctly too.