From The Depths

From The Depths

203 ratings
Render Distance Mod
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Mods: #mod, Plugin
File Size
Posted
Updated
101.506 MB
May 22, 2024 @ 3:59pm
Jun 24 @ 8:45am
29 Change Notes ( view )

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Render Distance Mod

Description
RENDER DISTANCE MOD
by THUNDERPANZER

Mod latest version 0.3.12
BUG REPORT DISCORD: https://discord.gg/pM3kzVuBxb
IF YOU SEE PINK-COLORED OBJECTS AND/OR OTHER WEIRDNESS AFTER UPDATING TO A NEW VERSION, TRY REMOVING THE MOD FROM Documents/From the Depths/Mods/ BEFORE YOU TRY ANYTHING ELSE!

MAIN FEATURES
  • Increased render distance of terrain: You can now see everything in the map at once!
  • Fast Fourier Transform (FFT) water: Experience a more realistic and detailed water simulation, using the same technique as high budget titles like World of Warships, at roughly equal performance cost to the vanilla GPU water!
  • Ocean wakes: Your ships (and other objects) can now leave trails in the ocean! (Only works on FFT water).
  • High resolution terrain: The terrain has been almost fully replaced with a new highly detailed version. Grass is now actually grass! This is still WIP!
  • Trees: There's trees in the game now, and you can add your own if you wish! This is still WIP!
  • A new sky: This was mostly added for technical reasons, but there's a sun in space now!
  • Customization tab in the options menu: A bare minimum for a mod like this, of course.
COMING IN THE FUTURE
  • Weather rework: The very small 'atmosphere dome' doesn't feel right in a mod that aims to let you see as far as possible, so it will eventually be replaced by a better alternative, possibly featuring volumetric clouds (do not be alarmed, toggles will be added).
WHAT TO EXPECT NEXT UPDATE
  • Second iteration of the vegetation system
PREVIEW IMAGES










CREDITS AND THANKS
  • Huwahuwa for their cute mod update notifier, please keep an eye on updates!
  • The devs of Atlas for their 2019 GDC talk on FFT water; Acerola for his brilliant video on the matter and part of the shader code, and JumpTrajectory/GasGiant for the FFT compute shaders and the base project (of which I modified extensively).
  • You all, for having the patience to wait for updates with my terrible time management and the fact that I'm learning as I go...


UPDATE LOG
See CHANGELOG.txt for previous updates.
29 March 2025 [Version 0.3]
Added New Terrain
Includes high resolution textures for each biome
Includes options for bump mapping, parallax mapping and soft biome transitions
Vanilla terrain generation has been slightly altered for performance reasons
Future plans: Optimize by reworking terrain generation as a whole
Added Trees
Included 5 types of tree (2 for grass, 2 for snow, 1 for sand)
Includes options for size, density, and draw distance
Included the ability for anyone to mod new trees (Read base.treeinfo file for details)
Yet to be implemented: Tree collisions of any kind
Note: Trees and New Terrain temporarily disabled in adventure due to technical limitations
Added New Sky
Includes a seamless transition between atmosphere and space
Improved FFT Water and Legacy Water look
Improved reflections for FFT Water, now reflects New Sky, doesn't lag a frame behind, and can reflect vehicles in full quality (not LODs)
Added light interaction for FFT Water
Added more data folders for textures, models (trees)
Included shader code in source folder (changing them doesn't do anything)
Added a WARNING to RESTART THE GAME when the mod fails to load (see FtD's BUGS-4488)
Misc fixes and changes
(Hotfix 1: fixed ender trees) (Hotfix 2: fixed flashbang)
186 Comments
hama.dk Jul 4 @ 2:45pm 
Hey Thunderpanzer, whenever the time is set to between 18 and 6 hour ingame, my ships become completely white. Do you know why this is? its bugging me that i can't really look at my ships during night time
thunderpanzer  [author] Jun 19 @ 12:23pm 
you have to "enable" the mod via the mod menu, see the comment below here (3rd june)
Invictus (Raprainier) Jun 19 @ 7:24am 
Is there anyway to properly install this mod manually?

Cause I have tried a lot of times to install this over the past week & all have them have failed. I've tried unsubbing & resubbing, deleting the old folder & verifying the game files & still none have worked to get this mod to load/install.
ashsmallauto Jun 4 @ 2:43pm 
so uh... would anyone happen to know why my water looks... muddy and dark? like even with max water clarity the water looks ink black for me.
thunderpanzer  [author] Jun 4 @ 7:02am 
the easiest way to disable it imo is by just dragging the mod's folder off of the "documents/from the depths/mods" folder; drag it back in to enable again. You can tweak wave sizes with the vanilla wave scale slider somewhere in the options.
Shadowlord5518 Jun 3 @ 10:27pm 
ok it works. but how do i turn it off if i wanted too. and make these waves smaller
Shadowlord5518 Jun 3 @ 10:20pm 
thanks. ill give feed back if it dos not work
thunderpanzer  [author] Jun 3 @ 7:18am 
To install you subscribe to the mod, wait for it to download on steam, and open FtD. Then, on the main menu, go to the "content" tab, scroll down to Mods, press "download" and select the mod. Scroll all the way down and click the "save mod in (new) folder ...". Then restart. Assuming everything's fine, it should work. Then the options are in the regular options menu.
Shadowlord5518 Jun 3 @ 6:13am 
how do i install this mod
Axebeard May 31 @ 6:23pm 
I have the menu options for this mod, but the terrain disappears, at least when trying to play Tiny Tank Adventures. I do get an error "computer shaders not set" too.