Stellaris

Stellaris

91 ratings
Master of Nature Updated
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6.113 MB
May 9 @ 11:25am
May 10 @ 11:36pm
2 Change Notes ( view )

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Master of Nature Updated

Description
Updated Ver of Master of Nature mod by Starchitec to 3.12 and uses new Mastery of Nature decision.

ORG: https://steamcommunity.com/sharedfiles/filedetails/?id=1649338884

Mostly for use with my fiends but thought id share.

If you have issues throw it in the comments.

Can private if starchitec wants.

Fixes beyond pure 3.12 update:

Planet decisions now require no active construction on the planet to prevent my favorite exploit.


23 Comments
Thanks
Kaito Gillscale Jun 10 @ 5:35pm 
should this be active AS WELL as the original MoN, or as a replacement?
Punch Jun 3 @ 9:59pm 
Finally! I can make my Reploid Earth have some Sky Lagoons!
Snuggy Jun 2 @ 3:45am 
I think ill use this with my fiends too
Sandermatt May 31 @ 11:07pm 
It seems to me that for the final sky cities expansion it is sufficient just to queue districts until no spots are left and they can be started, even if the queed districts are not yet built.
For underground cities this does not work.
Lewis  [author] May 25 @ 10:46am 
Ill take a look during the week.
卡尔文迪斯梅特 May 25 @ 3:01am 
I made a new Chinese localization translation, but there is a conflict in overwriting it. Could you please delete the Chinese localization and help me add a link?The translation is here.
https://steamcommunity.com/sharedfiles/filedetails/?id=3108330591
卡尔文迪斯梅特 May 25 @ 2:57am 
£mod_ruler_happiness£ → £ruler_happiness£
£mod_worker_unhappiness£ → £worker_unhappiness£
It‘s two wrong.
Lewis  [author] May 22 @ 12:15pm 
Phoenixblood, if u want find me on the stellaris modding den discord and send me ur save game.
Phoenixblood May 21 @ 7:16am 
I also tested, and weirdly enough it only seems to affect my capital deposits