Left 4 Dead 2

Left 4 Dead 2

2,135 ratings
NavFixes
   
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60.437 MB
Apr 19, 2024 @ 6:39am
Mar 21 @ 8:57am
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NavFixes

Description
More bot friendly nav meshes.

Contains a few changes to the nav meshes of
  • The Last Stand chapter 1 (to let the bots press the crane button and not get stuck at the truck)
  • The Parish chapter 4 (bots no longer get stuck trying to jump between the two balconies)
  • Dead Center chapter 2 (bots can get the van shortcut while delivering the cola bottles)
  • The Parish chapter 5 (bots can get the fence shortcut at the end of the map)

Is this mandatory with Left 4 Bots 2?
Only if you want to use the automation feature on The Last Stand chapter 1 because the vanilla navmesh doesn't let the bots jump on the crane to press the button.
The others are just optional improvements.
66 Comments
___Schumacher__ Dec 10 @ 9:15am 
↓ this is in blood harvest chapter 4 (i forgo)
___Schumacher__ Dec 4 @ 3:33pm 
Also they basically can't path to the first house with the ammo, and instead stand under it
___Schumacher__ Dec 3 @ 6:51am 
One of the bots are guaranteed to die in no mercy finale, because they get stuck for over 20s going up and down on the first ladder unless you stand next to it :steamsad:
Sierra Nov 29 @ 4:06am 
Please, fix nav in No Mercy (level 3). After lifting up on small roof, where you need break window to go in that room, bots always falling, they always incap from fall. They also getting stuck on ground level, near pipes.
Chloe Price Oct 26 @ 5:23pm 
i think uninstalling this mod fixed my bots getting stuck in some areas of maps
ched salvia Aug 29 @ 8:21am 
woah nice!!!
AquaGT6 Aug 26 @ 4:42pm 
Why does this mod conflict with Immersive Common Infected (Extended Commons Patch) and vice versa?
Dylan The Spud Aug 23 @ 6:56am 
On the big tower thing during Parish Chapter 2's crescendo event, there is a metal bar just next to the second ladder up, part of the scaffolding, which the bots fail to navigate over
Calvin491 Aug 21 @ 7:21am 
Hey smilzo, in some campaigns (official and custom), one of them will always end up heading back to the starting safehouse for some reason.
Dark Arlecchino Aug 7 @ 12:08am 
how about no mercy hospital, cold stream whole xd, and saferooms in some levels too