Kenshi
284 ratings
Ancient Empire Samurai (v2.1)
6
2
4
2
3
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
138.616 MB
Apr 16, 2024 @ 8:32am
Jun 18, 2024 @ 7:52am
15 Change Notes ( view )

Subscribe to download
Ancient Empire Samurai (v2.1)

In 1 collection by DragonVolition
Ancient Empire Samurai Related mod
7 items
Description
注意!MOD提供的武器和盔甲强度均超过游戏本体的强度,据点难度也是高难度,若认为影响原版的游戏体验请勿订阅本MOD!
Warning! The weapons and armor is overpowered by MOD exceed the strength of the game itself, and the difficulty of the stronghold is also high. If you think it will affect the vanilla game experience, please do not subscribe to this MOD!
If you run Kenshi in other language, you need to subscribe to this MOD to avoid blank names and conversations ->
AberrantAvenger ’s EN Translation mod

非常感谢LunaticFox的Samurai Extended Armor mod 以及Vortis的Diamond Edge Meitou Retexture mod 这个MOD的部分内容是基于他们的内容创建和修改,他们的内容非常棒!
Samurai Extended Armor mod
Diamond Edge Meitou Retexture mod
Thank very much to LunaticFox and Vortis these two authors for their MOD. Part of the content of this MOD is based on their content creation and modification, and their content is excellent!

本MOD新增以下内容
  • 新骨人亚种角色特殊招募
  • A new skeleton race character Unique Recruits
  • 新增2个据点,一个古代实验室和一个商店(第一个据点位置在服从的北面,商店的地图坐标就在其中)
  • Add two base, A ancient Lab and a shop (The first base is Located to the north of obedience. The map of the store location is located within it)
  • 新增2套武士铠甲
  • Two new set Samurai Armor
  • 新增2个背包(披风)
  • Two new backpack (cloak)
  • 新增3个武器模型
  • Three new Weapon model
  • 新增8把武器
  • Eight new weapon
  • 新增1把枪
  • A new gun
  • 新增4项新的研究(需要6级科研水平)
  • Four New research(Tech level 6)

衬衣和变体头盔限制本MOD种族穿戴,一般种族可以穿戴仿制版
Shirts And Alt Helmets are only available for new races in my mod. General races can wear replica versions.

新增的盔甲套装仅能通过与守卫队长正确的对话获得,对话触发需要科研等级,完成第一阶段对话获得任务道具方可制作盔甲
The newly added armor manufacturing blueprint needs to be obtained through correct dialogue with the guards, The triggering of dialogue requires a tech level

特殊招募的任务需要击败守卫后持有任务道具才可以招募, 任务物品需要在研究通过对话获得的蓝图后解锁才能在机器人工作台制作
Unique Recruits need to defeat the guards and bring Quest Items to the hibernation pod on the third floor for a conversation, This Quest Items needs to be unlocked for make in robotics after studying the blueprint obtained through dialogue

如果你在对话过程中发现守卫的语气很糟糕,这是角色人物的设定!
你可以在收到蓝图后立即向他发泄你的怒火,他是个坏人!

If you find that the nest guard's tone is very bad while playing, this is the character's setting
You can pour out your anger on him immediately after receiving the blueprint, he is a bad guy!


安装有动作模组的需要订阅一下模组来兼容本MOD
The following mod need to be subscribed to for compatibility with action mod
AES - More Combat Animatiom Patch
AES - Animation Overhaul Patch
AES - Militari Craft Patch

祝您游戏愉快!
Wishing you a happy time playing!
Popular Discussions View All (5)
26
2
Jan 22 @ 6:41pm
Complete step-by-step mod walkthrough (SPOILERS)
Lord_Beefcastle
13
Jul 6, 2024 @ 8:36pm
Unique Recruit
Gryst
0
May 23, 2024 @ 7:41am
BUG Summary
DragonVolition
182 Comments
Slay_it May 26 @ 2:46am 
i just stumbled upon the base in sinkuun but it has no name on the map, none of the samurais have names and i cant talk to anybody, vendors anything i have uwe mod installed
any thoughts?
theempirestikesback Mar 15 @ 5:56pm 
I had this installed and never found anything until I went to Sinkun. Now, I'm going to build an army that can take them out with all old gear. I've already done the Ashlands on my own ultimate difficulty, so this will be a nice challenge.
Vatheron Mar 9 @ 4:28am 
@coolSensei I could answer that for you.
1. You could also steal from the guard while they are sleeping, but be careful not to get caught sneaking or stealing. They aren't a fan of infiltrator.

2. Both have the same stat, so it matters little. Its all a taste of what you want. Also, Only Titan Ranger wields the Heat blade Secondary Weapon, so you can only steal from them while they are sleeping
Vatheron Mar 9 @ 4:25am 
@Black Hunter You need to make the chips at Robotic Bench. Titan (Red colored) Armor are sold by the vendors at the Facility (Restocks every 2 day) and aren't craftable, but you need to have clearance to enter; else you will get your body full of holes.

Or alternative, you could go to the facility and -try- to steal from the sleeping guard while you sneak (you can't knock them out, so don't bother). But they are all tagged with uniform, so you need to get rid of those unless you want others to come after you.
Black Hunter Mar 8 @ 10:05pm 
I got the blueprints for the suit
But where to build the AI ​​chip and where to find the red island suit please help me
vitoriolobo Mar 2 @ 2:34pm 
onde fica no mapa
CoolSensei Feb 24 @ 4:56am 
Thank you @DragonVolition for this incredible mod! The endgame items from Ancient Empire Samurai play insanely well with the mod Legendary Of Kenshi and the insane difficulty it adds.

With all that said, i have a couple of questions that i hope might be answered.
1) Is the only way to get gauss ammunition from 1 of the 3 vendors in the Ancient Imperial Factory, or is there any other way to acquire them without killing the guards that use the weapon?
and
2) Are the Thermal Model # Heatblade weapons strictly better than the Model # Atom EK ones? Are there any Heatblade versions available for secondary weapon slots?

Thanks in advance!
Phenyks Feb 15 @ 6:01am 
Thank you for your detailed answer, i appreciate it :steamthumbsup: ! I'll give it a try
iriemk Feb 14 @ 12:55pm 
And if them gadgets seem OP and you just want them for the visuals, simply edit the values down to something closer to vanilla in FCS. Then slap all the stuff in the regular vanilla vendor lists, research topics and workbench functionalities, so you can buy them from vanilla vendors or make em all yourself - then NUKE everything from the mod that you don't like or need, presto^^.

Can't count the mods in my setup that I've cut down to size like that, loads of mods that add one cool little thing, but also carry around a whole rat-tail of unneccessary sh*t that I really don't need.^^.
iriemk Feb 14 @ 12:48pm 
@Phenyks: Depends what you consider balanced^^.

It adds some pretty OP gadgets, but then it's supposed to be a late endgame mod. And all the stuff looks absolutely stunning, which accounts for a lot of OPness in my book^^!

You'll need tech level 5 or 6 to even initiate the 1st conversation that "kickstarts" the mod and gives you access to the first set of blueprints (blue armor in pic).

And if you wanna continue, you'll also need a proper mob, as in at least 8-10 fully trained fighters (80s-90s combat stats), with proper edge/meitou cutlery. And a high-level armorsmith to outfit them with those blue armors - if you wanna stand any chance of making it through the one inevitable fight the mod forces you into.

So while I'd say the mod is balanced against itself, it may be a bit OP vs Vanilla Kenshi, but at that level of combat skill, I doubt it'll make a huge difference wether you shwat somebody with a regular meitou vs one of the fancy swords from this mod.