Age of Wonders 4

Age of Wonders 4

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True Strike For All Rangeds
   
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1.572 MB
Apr 1 @ 10:36pm
Apr 6 @ 11:50pm
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True Strike For All Rangeds

In 1 collection by Farsight
Farsight's Age of Wonders 4 Mods
41 items
Description
Added True Strike passive ability to all Ranged, Battle Mage, Skirmisher, Support, Mythic and Hero Units in the game. (True Strike passive causes all Range Attacks to Not miss).

Ever wondering why your Ranged units like to attack at melee range when they actually have 6 Range? That's because of AoW4 'Accuracy Mechanic'! Your Ranged units have no choice but to get in close to get the 'Optimal' Damage Distance.

True Strike allows Ranged units to attack optimally from long range since they will always have 100% Accuracy. No more suicidal Ranged units!

With my 'Taunt for All Tanks' and 'True Strike For All Rangeds' mods, Now players can enjoy using Tanks and Ranged units!

Note:
- Guided Projectiles now provide +1 Range.
- Clinging Mist and Fey Guile now provides Bolstered Defense and Bolstered Resistance.
- Keen-Sighted now provides +1 Range.
- Quick Reflexes now provide +1 Defense +1 Resistance.

Latest Update:
- Updated for Primal Fury!
3 Comments
Ecgbert Apr 3 @ 2:44pm 
Thanks for that info. So the ability doesn't override everything.
I've noticed already the affect it's having on AI combat.
It's, imo, more realistic with this mod active.
Farsight  [author] Apr 2 @ 11:25pm 
@Ecgbert, Ranged units can still be affect by Blind, which reduces unit's Accuracy. Having Precision Training helps.
Ecgbert Apr 2 @ 6:27pm 
What advantage is there for ranged units when the hero has Precision Training.