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new mod, set new constant (you can find in this so many useful things)
const.CombineToolConditionLose to 0
const.CombineFailConditionLose to 0
near create recipe:
broken/used any tool with amount of parts or etc, whatever you want.
and after crafting, you will get new tool and loose whatever you set for this.
watch for constants, it's pure gold, and very simple, one line of code.
to use:
copy from group
copy from (ok)
copy from (esc/no) copy name of it and set as ID head.
in lower part all is easy.
have a nice day.