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I still need to make an image guide.
- Player 3 and 4 do appear as elites (at least now), but for whatever reason, they have no arms in campaign.
- Various minor issues with npcs not spawning or spawning when they shouldn't
This should be ready by the end of the month. If it isn't, I apologize.
Some things of note are:
- I was right when I said all elites are modeled correctly, but it turns out they were not all colored correctly.
- Player 3 and 4 may have never been elites at all. I had fixed this in 2024, but I am going to try and make sure this is 100% fixed soon by actually playtesting it.
- Numerous other things that I will write down in a proper changelog later.
- I should probably make an image guide on how to do the map switch process.
If I were to ever make a real update to this again, I'd like to focus on the hub levels. They feel the most annoying/difficult to playtest, which is why I never really edited them besides placing a shotgun on a brute. Besides that, I should probably find a way to fix Virgil in the future (currently you can open the door manually by yourself)
The real funny bit would be to wait for the Halo CE in ODST mod to finish THEN make an elite version of halo CE on Halo ODST. I'm not doing that though.
I've been meaning to update this for a long while now, but for now, it will work if you know the campaign works.