Stellaris

Stellaris

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PG's No MegaCorps
   
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Mar 24 @ 3:12pm
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PG's No MegaCorps

Description
For Game Version 3.11.*

For owners of the MegaCorp DLC who, like me, like Ecumenopolis but hate MegaCorps creating holdings on my world without permission. This mod changes the weight (chance) of spawning Megacorps at the game start to 0. I have not tested and do not know if this also changes the likeliness of primitive civilizations becoming spacefaring Megacorps.

The Mod is NOT Ironman-compatible.
4 Comments
Dr. Democracy Apr 5 @ 4:33pm 
Cool! Thank you - this will come in handy if I don't to worry about hostile takeover wars.

As a sidenote - permission for them to create holdings is given through commercial pacts. I'm sure you know this, but just to make sure :)
breadbutcooler Mar 28 @ 1:51pm 
just tested it, the answer is yes
peter_de123  [author] Mar 26 @ 4:11pm 
I have not tried that. The mod just changes the chance to spawn.
breadbutcooler Mar 26 @ 3:51pm 
I assume this makes it so custom megacorps that you set to always spawn will still spawn?