Age of Wonders 4

Age of Wonders 4

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Truly Signature Skills - 30
   
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Tags: Heroes, Leaders
File Size
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927.365 KB
Mar 21 @ 10:30pm
1 Change Note ( view )

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Truly Signature Skills - 30

Description
This is a tweak of the Truly Signature Skills mod that increases the level cap of Heroes to 30 and gives 2 exp points per level up. 2 additional passive skills have been added for levels 24 and 30.

You'll pick your base skill at level 4 like usual, but every subsequent level up augments your first chosen one. For instance, if you pick Blink at level 4, at level 8 you can choose to give it a Nature Augment, which causes enemies to be afflicted with poison and also summons vines on cast. Or instead, you could pick Astral, reducing its cooldown and causing enemies to be marked.

Each augment stacks with the next one, causing your skill to grow in strength and how you choose to level up can make these abilities quite unique. Unleash the power of your godir through these enhanced signature skills!

See the original mod here for more details: https://steamcommunity.com/sharedfiles/filedetails/?id=3138139939
17 Comments
Stepover34 May 21 @ 7:29am 
It isn't
Cairsiden May 19 @ 3:08am 
Quick question, is your original mod required in order for this to work? Or is this stand alone?
Stepover34 May 3 @ 2:17pm 
ok thank you
SunSpartan  [author] May 3 @ 12:55pm 
@Stepover34 - Yes, depends on how you'd like to do it. If you wanted all 18 signature skills to be available to pick from, open Hero_Definitions.rpk > Lord Type Templates and set the signature skill path to require the tag "SignatureFallBack"
Stepover34 May 3 @ 9:05am 
is there a way to remove the rng aspects of the base game signature skills?
if so what file(s) would you have to edit?
SunSpartan  [author] Apr 9 @ 2:13pm 
@Saboras yes
Saboras Apr 8 @ 3:15am 
Does this affect Dragon Lords too?
MusicManiac Mar 31 @ 8:10am 
If you're making a patch to make ur mod compatible with another mod you can just overwrite conflicting parts instead of just doing what other mod does, as example:

https://steamcommunity.com/sharedfiles/filedetails/?id=3179129953
NyMpHoBoNsAi Mar 24 @ 3:47pm 
@stephanie oh i havent tried running it yet i was just asking before i bothered but thanks for the heads up. currently im trying a different hero skill mod that changed the move cost of alot of skills making them viable again. that said ill try this one again after i finish this playthrough
Stephanie Mar 22 @ 6:31pm 
@Nymphbonsai I have 10 Forge points right now, while playing a game using this mod.

I bet mod load order is your problem. i'm running 72 mods total atm, with no conflicts.

Try these two steps: First, move this mod, Truly Signature Skills, to the very bottom of your list (meaning if you run 16 mods total, this one should be listed as #16 in your Playlist.

Finally, take the 10 Forge points (patch) mod, and move it to the very bottom AFTER Truly Signature sklils.

I suggest this because it's working fine for me, and i have Truly Signature Skills listed as #71 in my Playset, followed by the 10 Forge Points (patch) mod listed at #72 (again, out of 72 mods total).