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Could we get the option to remove the structures, aside from using the console though?
Using mods like ACOT bloats the jobs management and makes a good chunk of basegame jobs redundant at some point in progression.
pme_d_machine_orbital_robotics_assembly_labs = {
is_for_colonizable = yes
should_swap_deposit_on_terraforming = no
use_for_min_max_adjustments = yes
category = deposit_cat_rare
country_modifier = {
ROBOT_species_trait_picks_add = 1
ROBOT_species_trait_points_add = 1
}
correct for an machine emoire woud be
country_modifier = {
MACHINE_species_trait_picks_add = 1
MACHINE_species_trait_points_add = 1
Machine empires have no robots. Is this an oversight or an bug?