Stellaris

Stellaris

66 ratings
Playable Fallen Empire
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
368.844 MB
Mar 20, 2024 @ 12:06am
Jan 2 @ 7:32am
14 Change Notes ( view )

Subscribe to download
Playable Fallen Empire

Description
Playable Fallen Empire
It works fine with most of the mods.

This mod allows you to continue playing as your own Fallen Empire, after you have won the game via Cosmogenesis Crisis Path.

You can additionally play as any Fanatic Ethic (not just the old 4 ones) Fallen Empire.

Compatible with version 3.13

The Playable Machine FE Mod has been merged with this. Please unsubscribe from the other mod, to prevent any abnormal behaviour.

Can Awaken - Requires 4 Ascension Perks.
Can do War in Heaven - requires 6 ascension perks.

Tampers some of the vanilla FE game files.

Bugs are mentioned in the discussion thread. They will be worked upon.

10 June 2024 Update - Allows Awakened FE's to create new Ship Designs and upgrade their ships, use new components on their ships after Awakening. Makes the Awakened FE's (AI controlled) do the same as well, so they become much stronger when playing with mods which provide new ship types / components.

Original Twinks Mod - https://steamcommunity.com/sharedfiles/filedetails/?id=1613718404

Credits : Twinks, Nikita, and the Stellaris Modding Den
Thanks to @Ste/\m_Pnk42, for suggesting some crucial changes.

Twinks Machine Fallen Empire Mod has also been updated.
Link : https://steamcommunity.com/sharedfiles/filedetails/?id=3194722301


The Playable Machine FE Mod has been merged with this. Please unsubscribe from the other mod, to prevent any abnormal behaviour.

ZOFE Twinks PFE Compatibility Patch
Link : https://steamcommunity.com/sharedfiles/filedetails/?id=3201360718

Updated ISBS : Doomsday Mod - here
Popular Discussions View All (3)
35
Apr 27 @ 9:48am
PINNED: Bugs
राकेश_आर्य
1
Jun 5, 2024 @ 2:55am
Keep spawning with an ecumenopolis even without the Elder Race origin.
transing your gender
1
Apr 19, 2024 @ 10:26pm
Machine Fallen Empire
राकेश_आर्य
140 Comments
राकेश_आर्य  [author] Apr 26 @ 9:40am 
@minilaaaaaaaaa,

Check out the previous comments or come to the ZoFE Discord server to find me.

There is a bit of an explanation there.
minillaaaaaaaa Apr 26 @ 9:35am 
why is a single ring segment my capital??
minillaaaaaaaa Apr 26 @ 8:49am 
ahh thank you so much :steamhappy:
राकेश_आर्य  [author] Apr 26 @ 6:47am 
@minillaaaaaaaa,
You can make your custom empire spawn in the game as a fallen empire (through this mod).
minillaaaaaaaa Apr 26 @ 6:39am 
Does this make your custom empire spawn in the game
राकेश_आर्य  [author] Mar 28 @ 10:00am 
@KaptaynAmerica,
Well, I am thinking of putting an option to players who don't want to play with any kind of debuff and another option for those who kinda of wanna do.

Currently, in this version, if the Player is not able to awaken himself before endgame, then before endgame approaches, they get 5-6 ascension perks (so that they can awaken using those APs).

Also, since Hive Mind FEs are also coming, I may have to flesh out the mod a bit more.

Again, thnnx for your valuable feedback. Generally, people don't give much feedback.
KaptaynAmeryka Mar 28 @ 9:35am 
Piracy immunity is interesting. I don't think an FE should be immune, but perhaps just a reduced chance? I wonder what that change was that you mention. I've tried my hand at Stellaris modding and it is difficult, so I appreciate the work you're doing :)

I wouldn't remove the debuffs either- an FE should have a good amount of trouble reawakening but it shouldn't feel impossible (at least that's how it feels to me). Just a reduction in how bad those debuffs are may be the way forward, just to take the pressure off a little.
राकेश_आर्य  [author] Mar 27 @ 9:04am 
@KaptaynAmeryka,
Yep, I do think the buffs are too much.

One or two versions ago, the FE's had permanent immunity towards piracy, empire splitting off etc. But now something changed, and I can't figure out how. I will reduce/remove the debuffs as the next update (Stellaris 4.0) rolls out.

Thank you for your feedback.
KaptaynAmeryka Mar 27 @ 8:53am 
Regarding compatibility, I haven't notice anything significant. I don't know what the load order with ZOFE is supposed to be but I do have this mod and the patch following ZOFE:

ZOFE
ZOFE Sandbox
PFE
PFE-ZOFE Patch
KaptaynAmeryka Mar 27 @ 8:53am 
The initial debuffs received as a fallen empire make it exceedingly difficult to progress at all and climb back to ascension. These early debuffs often seem to result in colonies splitting away from the main empire. The debuffs, if any should even be applied, should be less than half of what they are now. The incredibly expensive production costs and lack of unity and other resources often lead to unrecoverable scenarios with piracy, crime, deviancy, instability, and ultimately failure.

I would like to see some reductions to the debuffs to make the early game a bit more realistic. This is a fallen empire that is trying to reawaken, not some civilization on the edge of apocalypse.

Other things I've seen: Many early technologies can still be researched. Spelling/grammatical errors.