Victoria 3

Victoria 3

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Victoria 3 Industrial Age World History Plot Line V1.98
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1.009 GB
Mar 16, 2024 @ 1:14pm
Aug 28 @ 8:50am
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Victoria 3 Industrial Age World History Plot Line V1.98

Description
Important Note!! Avoid using this mod with other mods as it may crash!!!
Using the Atomic Energy and Aviation mod
Map reference data comes from the Qing Dynasty Map Correction mod
Map historical plot data comes from the RA Historical Plot Line mod
This mod is free and purely for fun. If you like it, please bookmark and subscribe.
Ryukyu has arrived! The map has been redrawn and relinked. Lan Fang now exists as a separate culture, meaning it encompasses Southeast Asian heritage! Also added are the Zexu and Hui peoples! Additionally, map remakes can be configured in the game rules.

The newly added nations, the Dai-Yan Kingdom and the Wu Dynasty, are both real, verifiable examples of overseas Chinese. The Wu Dynasty wasn't destroyed by the British until 1904, and the Dai-Yan Kingdom in 1850. New Russian Cossack nations, including the Ladakh nation, have been added.

This mod transforms the game from a sandbox to a historical simulation, creating realistic battles and storylines for the AI. From 1836 to 1945, you'll experience and immerse yourself in historical events. Establish the German Empire and add special national scenarios. To ensure the AI ​​successfully overthrows the shogunate and the United States surpasses Britain to become the world's leading superpower, exclusive buffs are added at specific times. Finally, to ensure the AI ​​reaches historical territory, specific logs will be used for corrections! There's also a time-travel scenario where you can overthrow the Qing Dynasty overseas! If you have any suggestions, please share them! Your support is my motivation for creating these mods!
Key Features:
A crusade against colonial-era borders; 100 years after the start of the game, the peoples of Africa are no longer confined to arbitrarily drawn borders, but are now closer to their historical homelands. Modern borders still exist on the map and reappear as you begin conquering and colonizing, allowing you to become a true imperialist, but they don't yet exist at the start of the game.
Each state has its own unique resource set, enhancing its character and making each state more valuable. To improve performance, we've intentionally limited the number of different buildings per state to 4 agricultural buildings and 4 resource buildings, although many states do have more.
Numerous rivers and other geographical features have been added to the map; the Grand Canal now flows from Beijing to Nanjing, the Sudd River forms a massive barrier between Egypt and sub-Saharan Africa, and the Amazon River is the vast river system it should be. Coastlines and lakes have been adjusted several times for greater accuracy.
Iron, lead, sulfur, and coal are now discoverable resources, with a significant number of resources set to undiscovered. Europe, North America, China, Japan, and Korea have a fairly rich supply of discovered resources, while the rest of the world has less. Happy hunting. Copper has been added as a (discoverable) commodity and is used for a variety of purposes, most notably electricity generation, radios, and telephones in the late game.
The Indian Removal is a terrifying experience, one you'll share across approximately 25 events, as you'll witness the removal of the Cherokee, Chickasaw, Creek, and Seminoles to the west.
The Black Hills now has a proper flag.

Located at the northwestern tip of the North American continent, bordered by Canada to the east and the Arctic Ocean, Bering Sea, and North Pacific Ocean on the other three sides, we're close to the United States. Why not join the United States? Join them in pursuing the American Dream?

We will become the northernmost empire, even further north than Russia, leaving a profound mark in human history.


The Eternal Empire will shine like the North Star in the night sky, and the Aurora will illuminate every inch of the Empire.


Our democratic cause has achieved tremendous success, and nations across the ocean admire us. We can form an alliance with them based on shared values ​​to defend this sacred right.


This is a historic feat. The Republic of Alaska will begin a new story. A new name, a new flag, and a republican ambition! !

[smms.app]
Diplomacy

Major changes have been made to infamy and land invasion, accelerating the rate of improving relations and reducing the impact of infamy (a 10% diplomatic relations drop at its maximum of 100 points).

Peace treaties now only last for 36 months.

Wartime logic has been changed to favor engagement. Winning by stalling will theoretically no longer occur.

[smms.app]
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Economy

Increases administrative power required for trade to prevent small nations from recklessly purchasing resources and causing computer lag.

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Buildings

Changes the shift key to 5 buildings per click, and the control key to 25 buildings per click.

Adjusts the construction sector (building power increase is now uniformly set to 10, and regional building efficiency is now uniformly set to 1%).

Increases labor input: 10,000 → 7.5,000 → 5,000 → 2.5,000.

Raw material input has been significantly reduced compared to the original version.

Increasing material usage by level while reducing labor usage aligns with the principle that capital density displaces labor.

Changes have been made to some owners.

Increases the tax revenue of office buildings, and authority increases gradually.

Port, building, and barracks caps removed.
[smms.app]
Increases train capacity and infrastructure.
Changes carriage infrastructure increases to building throughput increases.
Adds a production method: Official Road, with no technology requirements, allowing for earlier development of the inland.

Adds a new building—School—and changes the teacher qualification system for school buildings.
Both types of schools increase technology diffusion.

Adds a Hardwood Mill and separates Hardwood manufacturing to prevent the production and consumption of Hardwood from being significantly impacted by changes to Forestry.

Increase rural affordability (serfs: 20,000 yuan → subsistence farmers: 30,000 yuan → collective farms: 50,000 yuan)
Change the operating model of subsistence farms
Increase the output of subsistence farms under the planned economy
Reduce the capacity of subsistence farms under serfdom to reflect the wealth disparity created by land annexation, resulting in a lack of land for farming, a lack of income, and the need to purchase grain at high prices, which wealthy households then used to amass wealth.

Increase market ownership options
Increase the market's impact on local prices
Increase the market's appeal to the public, preventing people from fleeing due to similar living standards within the
660 Comments
tino天成  [author] Aug 28 @ 9:01am 
更新地图细节优化
tino天成  [author] Aug 24 @ 5:19am 
8 月 24 日 下午 5:44
1.更容易的旭日之争和更保证AI日本的历史路线,AI日本会更准确的触发戊辰战争和西南战争(最晚于1873年触发旭日之争)
2.如果半岛博弈中任意一方已经填满了进度条,则另一方的进度条不再增长
3.削减了日本帝国国会的触发条件,只需满足任一法律即可
4.削减了德意志工业革命的法律buff,使其德意志保持在历史上应有的地位(欧洲第二但不至于是超级大国)
5.在法兰克福开会期间,AI普鲁士会自动和AI奥地利签订停战协议,直到普鲁士宣布全德意志的皇冠
tino天成  [author] Aug 13 @ 11:30pm 
回中国后我修改
wangyuzhou518 Jul 27 @ 9:45pm 
泽许公国变成自治领后会直接独立,因为是受认可国家不能作为自治领
Butter225 Jul 17 @ 5:16am 
能问一下这两个mod和那个单独的“工业时代”mod一样吗(主要都是1.7个G左右)
还是说这个是RA+工业时代
tino天成  [author] Jul 14 @ 3:31am 
核弹在建筑里有个发射选择城市
吴亦凡 Jul 9 @ 11:18pm 
核弹怎么用呢
tino天成  [author] Jul 6 @ 9:22pm 
是的,和游戏优化有关系
673695813zzz Jul 6 @ 9:29am 
破案了,作者的低效运行=最低画质,重启游戏后确实不卡了
673695813zzz Jul 6 @ 9:24am 
我也想知道什么是低效运行,是把画质调到最低的意思吗?