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before editing my worldsettings.xml I had 1 silver per ~500 other ore.
this means that for adv.alloys one needs multiple drilling/centrifuge rigs and common ore becomes a waste product, hand-mining with a color ore scanner is extremely lacking in these ores as well, I may have had a bad spawn but the xml file lists extremely low values even compared to base game where people already say those ores are too rare.
As the mod's dev said they want the player to rely on drills I would suggest updating the ore rarity values for deepmineables.
This is because the early-mid game progression bogs out when you have almost no rare ores which you need to produce more rare ores which results in a tedious deadlock.
1. gasses (e.g pollutant) can't be disposed without creating ice when vented into the atmosphere, the storms won't despawn it and it will lag out the game.
solutions?: voiding ice by feeding it into a recycler or putting a chute thru bedrock to void the item.
Please tell me if this works!
FYI I didn't kno the game runs on 30k per year, that's wild and must mean they have like 3 dudes working on it. The sheer skill involved in programming all that in unity of all engines is crazy, speaking from experience as an assembly programming autist.
Thank you for taking the time to do this mod!!!
Might say a touch easier, or a touch harder depending on one's knowledge of the game. The cold is certainly a challenge, but no more so than it would be on Europa. There's ways and means to heat things up - far easier than it is to cool off on Venus that's for sure. Congrats on an excellent modded world!