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Does this mod account for that? Just wanna know what I am getting into :)
beforehand you need the corresponding tech and 1 rune of the element type
planeterrors can now be recruited, they require rituals a certain tech and the two corresponding elemental runes ( air and water or fire and earth)
recruited planeterrors do not drop runes.
elementalist now starts off with 1 of each elemental rune
runes now count as a hidden resource, much like worship and
prisoner heads, but the acquisition stays the same (defeat hostile planeterrors or elementalists)
myrmidons are no longer workers but each of them now has a spell
myrmidon spells are of aggressive nature
greater air elementals now have a mass haste spell since
greater elemental spells are as before mass boost spells + myrmidon spells
good luck and have fun
With the amount of techs available you'll definitely need to have endless waves enabled.