Jagged Alliance 3

Jagged Alliance 3

67 ratings
Revised Mags II
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Mod Categories: Weapons & Items
File Size
Posted
Updated
3.140 MB
Mar 10, 2024 @ 5:04pm
Sep 21, 2024 @ 6:12am
19 Change Notes ( view )

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Revised Mags II

In 1 collection by permanent666
Revised
3 items
Description
This is a reworked rerelease of Ablomis' Revised Mags mod.

This mod adds magazines for weapons to the game.

It is recommended that you use the Revised Tactical Gear II Mod together with this one but it is not required.

Important
  • Restart the game after activating the mod
  • It is save game compatible but you won't have spare mags for existing weapons
  • Weapons from mods won't have mags. There could also be problems with custom calibers
  • If you are a mod creator and want to increase compatibility, please contact me
  • There was decent amount of playtesting but there can still be bugs.
  • If you find bugs, please send me your bug reports.



Version: 0.16-160
Popular Discussions View All (1)
1
Jul 17 @ 8:10am
Bug reports
permanent666
86 Comments
afrorome Aug 18 @ 10:03am 
Can't get it to work reliably, seems quite buggy. It's a pity, great idea otherwise.
kaelis Jul 12 @ 8:34am 
DOES NOT WORK WITH SAVEGAME! :steamfacepalm:
Swift Jun 27 @ 11:58pm 
I think that for this mod it is necessary to make a change to the "killer" ability. Because auto-reload after control eliminates the need for having magazines (and this ability is often taken). For example, it would be more acceptable if there is not an auto-reload, but a 50% AP discount on reloading after control on the turn after applying control.
And in principle, the mechanics of the cost of reloading without magazines is not very clear. Quite often I notice that reloading with ammo from pouches costs not much more than using magazines, and sometimes even the same.
It seems that using the mod does not change the gameplay in favor of using magazines, since manual reloading has remained a fairly convenient option.
Quiz May 28 @ 7:07pm 
@comradeCadaver I think it would be, most of my experience is that weirdness like that tends to be a conflict, and often the culprit can be somewhat uninitiative (example; ToG underbarrel grenade launcher completely broke when I had a mod that enabled scrapping of explosives). My main source of magazine weirdness has been using this mod, ToG+Ratio Patch and Revised Components, the latter of which doesn't play nice with ToG at all. I don't know if you are using any of those, just giving my experience in the hope it might help you with your issue.

Hope something there helps, and stay frosty Merc.
ComradeCadaver Mar 16 @ 2:48pm 
ever run into a bug where when you try to reload magazines it uses the ammo from the stack but the mag remains empty? Kinda frustrating at the moment, but it's likely a conflict with another mod
DeNim Feb 18 @ 9:22pm 
I think there's an error
Puck "Elbow Grease" from "Vicki"
Applies to ar-15's (20 magazines)
Can it be applied to (30 magazines)?
permanent666  [author] Jan 14 @ 12:54pm 
@-Redacted-: This would be a great enhancement but for the time being I am not working on this mod.
-Redacted- Dec 19, 2024 @ 5:23am 
This is a really great mod but just wondering if their is a way to reload all mags after a battle instead of just the one in the gun. If not would their be a way to make it do as such? Sometimes i'd go into battle forgetting to manually load them after a fight and itll cause me all kinds of trouble lol.
permanent666  [author] Nov 3, 2024 @ 12:15pm 
@Cyborg: Description is "wrong" as there is no 5.45x39 in JA3 without mods
Cyborg Nov 1, 2024 @ 6:18pm 
Thanks for the mod.

I don't know if it is due to this mod but the AK74 extended mag loads 7.65x39 even though description is correct that it should be 5.45x39.