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Do this two mods affect the ammo for M41A?
I can't craft M41A's ammo in game or see it in shop?
If anyone else experience this bug, here is a FIX TO IT.
Open the mod, go to the M41A Entity, delete the line where Import is, click on the three dots and manually navigate to the mod folder, select the M41A Entitiy and import it. Then save and reload game!!!
I love this so much! Great Job on the Voices too (though I would probably equalize them with mp3gain before converting to Opus).
I just checked the files and the 24x10mm should appear in the shop.
I'm sorry. Seems like the mod can't find the meshes anymore :/
I'll look into it but can't promise anything.
but I need your help, I played around with the mod editor to have her gun available in the shop
it worked nicely yesterday
but today, on reload of the game, I now have a white cube on ripley
If I unready the gun for her inventory, the cube disappears
her gun has been enhanced thru crafting so I buy a brand new one from the shop
equiping the new version give the cube again, so it is not a matter of enhancements
the game log states an error:
[ResManager Error] Cannot find file with base path:
Materials/M41A__M41A.mtl
[ResManager Error] Error "Failed" loading resource at path: Mod/JrVSpSY/Entities/Meshes/M41A__M41A.m.hgm
how can i fix this? thanks in advance and sorry for my bad english (not my mother tongue)
Tons of Guns + Pinned Down + Starting Mercs Done Right! v2 + Only 2 Perks to Top + Start Hidden Mod + Camera Mod + SmartOverwatch(NexusMods) + Descriptive Chance to hit + Omni-Squadbag(NexusMods) + New Operation Scrounge Sector + Helm plus Nachtsichtgerat == Game Dream!