Stellaris

Stellaris

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Orbital Ring Buildings
   
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199.537 KB
Feb 11, 2024 @ 8:19pm
Feb 27, 2024 @ 2:54am
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Orbital Ring Buildings

Description
A version of Borsk's Orbital Ring buildings mod which he has now abandoned and I have now adopted, this version will serve as the continuation for this mod for the future to come and further content will be added here, while he has updated the main version of this mod to 3.10 and it should continue to keep working for the foreseeable future, but if anything breaks it will be updated and fixed by this fork version here.

The Original Version can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2877122349

I will list his description here:

Feature Overview
This mod extends functionality of orbital rings in a vanilla-friendly way.

It adds the following buildings:
- Microgravity Research Labs: increases researcher output for increased upkeep
- Strategic Orbital Resource Depot: boosts exotic resource production for increased upkeep
- Orbital Coordination System & Organic convenience infrastructure: increases unity job output for regular machines and rogue servitors
- Orbital Surveillance Hub: reduces crime.

It changes the following planetary buildings:
- Research Institute on ringworlds additionally provides the same bonus as Microgravity Research Labs

It also makes maintenance hub (+1 amenities from maintenance drones) available to hive minds

Finally, this mod adds a few orbital ring modules:
- Orbital habitat module: grants flat housing bonus
- Orbital infrastructure depot: grants flat amenities bonus
- Solar panel network: works exactly like the one for regular starbases

Compatibility
This mod doesn't override any vanilla files, but does change some buildings and economic categories. Mod conflicts are unlikely and load order shouldn't matter. Please, feel free to report any issues you encounter.
The mod Space Elevators has in-built compatibility with the buildings from this mod.
26 Comments
Skyhy Apr 7 @ 1:59pm 
Thanks for the work maintaining this mod, I'm the author of the original and I'm glad to see that people still use it!
SerAiko Dec 15, 2024 @ 12:56pm 
Thanks @Aurelias, this mod looks to be great for the build game play. If you do re-visit this mod, I hope that 3.14 doesn't get in the way!
SolidID Nov 6, 2024 @ 1:33pm 
Hey does anyone know if this works with the v3.14.15?
Destwin Jul 14, 2024 @ 6:47pm 
Alright, thanks for letting us know and also for updating the mod in the future
Aurelias  [author] Jul 13, 2024 @ 5:22pm 
i don't see why it wouldn't, but yes the comments do suggest there are a few things up with the mod and like i said within a previous comment its due for a revisit and an update which i will be working on after i finish one for another mod.
Destwin Jul 13, 2024 @ 7:35am 
Does this work on 3.12? Comments are kinda ambiguous about it
Aurelias  [author] Jun 3, 2024 @ 1:13am 
As for the different Versions I'm assuming you mean checksums that is interesting I'll take a close look at that.
Aurelias  [author] Jun 3, 2024 @ 1:11am 
This mod is due for a visit anyway, that issue does seem like more of a steam detection issue like how they don't automatically update sometimes i'll see if anything in the mod is actually causing this but i do doubt it is. Could be a bugged steam ID?
BonumMonstrum Jun 2, 2024 @ 3:29am 
Hi, I'm having problems updating the mod (and so are my friends). When we unsubscribe, the mod is not removed from the hard disk, and when we re-subscribe (after manually deleting the mod from the hard disk) it is not re-downloaded. There are 6 of us in total and we all have this problem - we noticed it because we always had different versions of the game with this mod.:steamsad:
Aurelias  [author] May 20, 2024 @ 1:10am 
Alright i'll take a look at it.