Victoria 3

Victoria 3

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The Most Comprehensive Industrial Expansion Mod - The Cause of Industrialization
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160.638 MB
Jan 22, 2024 @ 4:30am
Nov 30, 2024 @ 7:45am
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The Most Comprehensive Industrial Expansion Mod - The Cause of Industrialization

Description
The Most Comprehensive Industrial Expansion Mod: The Cause of Industrialize

We are The Cause of Modernization (COM) Team, aiming to create a mod covering politics, economy, and culture in the post-cold-war century. As we got stuck in the mega project, we made the premod, The Cause of Industrialize (COI), to expand the goods, industries, and trades, setting a foundation for our future modding. With more reasonable economic mechanics, this prelude will be a good complement to your playset if you love economy and construction.

More construction available:
We added marginal construction output for subsistence buildings to accelerate industrialization worldwide. The additional output has been rebalanced to make the early construction smoother, without impairing the core functionality of construction sectors.

More goods, more industries:
We added 40+ more types of goods, including metal, machinery, chemical, consumption goods, luxuries, and services. There is a great divide between industries, represented by industry buildings specialized in a single product, and manufacturies, represented by workshop groups producing miscellaneous goods with much less productivity. Premodern agricultural economies are underpinned by these flexible workshop units scattered around the country. Accordingly, we leveraged the unlocking technologies for those productive industry buildings to differentiate the technologically advanced countries from the less advanced ones.

Well-structured production methods:
We restructured the primary PMs of farms and urban centers to provide a greater variety of goods through a single building. Moreover, we made automation PMs a hard prerequisite for advanced primary PMs, which require machine and transportation input, as we believe that industrial infrastructure, railways in particular, is a critical part of modernization. Thus, the railway is made more profitable by higher demands of transportation from advanced PMs.
Urban center is now a good leverage for various consumption needs so that you can focus on specific products by playing around with (multiple) primary PMs. Be careful with the outgrowth of ghettos!
Productions of different goods are strictly split among different industry buildings. For example, you won't need to juggle with the PMs of the clothing industry in different states to balance the clothes and luxury clothes output.

Large-scale global trade:
We slashed the Bureaucracy cost of trade routes, modified the effects of infrastructure on market access, and raised the price change limits to 99%. Now you can compete for economic dominance by importing essential inputs, earning more on tariffs, and even dumping your goods to foreign countries to impede their local industries.
You can build more railways and ports to balance the market access of local states. Typically, ports are way cheaper, so we suggest prioritizing coastal states over landlocked ones.

Better AI investing strategies:
AI now tends to invest in mines and logging camps, so you'd be no longer worried about the worldwide shortage of some resources during the early gameplay. Sometimes it invests in industries, too, as a great complement and competitor to your economy.




Credits
We're a small China-based development team or a mega mod, and we're glad to localize the mod for Victorians around the world. We will keep improving our localization, potentially refactoring names, identifiers, spelling, and wording. If you're interested in either contributing to the localization of other languages or improving the current English narrative, don't hesitate to reach out!
  • Director/策划:带恶人王莉莉
  • Economy/经济: 带恶人王莉莉,托里拆利,面包狗,恋恋的钢盔,杨浦生煎专卖,小草青青,sjsmwj,金织银线
  • History/历史: VK8040
  • Technology/科技: HoneyLane
  • Arts/素材: 面包狗,真的不会取名
  • English Localization/英文本地化: HoneyLane,sjsmwj
Enjoy the gameplay!
-----HoneyLane
51 Comments
魔怔人_Official Feb 11 @ 7:17am 
还有更新吗
绿色斐济杯 Feb 3 @ 4:47am 
可不可以加點公司
1515682891 Jan 23 @ 9:25pm 
铁路不提供基础设施啊,会有影响么?另外亲爱的作者啥时候更新?辛苦了
Ellidominus Jan 4 @ 12:55pm 
Nice mod but one big problem is the market acccess decreasing with increasing industry, which is an interesting mechanic and makes sense in a way, but when infrastrucutre doesn't also give higher market access per level it kills the game eventually when your biggest industrial hubs have 20% Market access.
3347613885 Dec 25, 2024 @ 4:29pm 
解锁炸药厂科技后生产方式却不能换。是为什么?
dedjustded Dec 19, 2024 @ 3:03am 
it's joever 😞
dedjustded Dec 11, 2024 @ 8:10am 
please update? :'(
mirrer Dec 3, 2024 @ 4:52am 
能不能把飞机厂和坦克厂分开,战狂不太方便用
dedjustded Dec 1, 2024 @ 6:26am 
currently the goods are broken, instead of actually producing the goods the factories give a modified "goods_output_(good)_add" the (good) being the produced good from the factory, but if you check the market no such good even exists.

I'm not sure entirely if this is an error of the mod itself or if it's because i haven't subscribed to a dependency that isn't listed here, but this is overall my feedback.
魔怔人_Official Dec 1, 2024 @ 3:04am 
平衡性有点炸啊(