Victoria 3

Victoria 3

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Longer Wars / Slower Battles
   
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Jan 17 @ 2:22pm
Jan 18 @ 5:15pm
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Longer Wars / Slower Battles

Description


CORE CHANGES:

- Longer Wars and Slower Battles (about 3x)
- Adjustments to White Peace values
- Minor and Insignificant Country Buffs
-> Insignificant nations have 80% reduction in war support loss due to casualties, while minor nations have 40% reduction. Additionally, there are buffs for army/navy defense (40% / 20%) and reductions in the number of provinces lost/occupied (50% / 25%).

COMPATIBILITY: This mod is lightweight, making only a few adjustments to defines and introducing modifiers to minor and insignificant country ranks. It has been designed with compatibility in mind and should work seamlessly with almost any mod, including total conversions.



This mod aims to significantly slow down battles, increasing the duration of wars and the intensity of conflicts, making them more closely aligned with historical realities.

For instance, Brazil's initial civil wars (Piratini and Para) endured for 10 and 5 years, respectively. This pattern of prolonged conflicts is consistent throughout history. In contrast, in the vanilla game, both rebellions are quelled in about a year. This fails to capture the reality of guerrilla conflicts that persist for years while the advancing army faces a slow and arduous journey.

With this mod, wars, even against insignificant nations, are expected to last at least 2 years, depleting resources and potentially leading nations into debt. In reality, wars have always been expensive, and this is why, historically, major nations don't embark on indiscriminate invasions. Forget about "infamy" – wars are COSTLY.

To extend the duration of wars, specific changes were made in the defines. These changes aim to limit the speed and casualities of battles, while balancing peace agreements that should be initially unwanted, but gradually become more attractive to the AI as the war prolongs. This provides an opportunity for insignificant nations to "win" through guerrilla tactics and exhaustion, rather than always being swiftly conquered by larger powers who only have to pay the price of "infamy" demanded. Of course, the cost paid by smaller nations is still significant, both in terms of lives lost and in debt incurred.

Another issue with the vanilla is that smaller nations unrealistically exhibit higher sensitivity to casualties than larger powers, leading to premature and easy surrenders. This discrepancy is addressed by buffing small nations to be more tolerant towards casualities.


9 Comments
musti.yng44 Apr 6 @ 3:14am 
i think it's a mode that the game needs. he deserves to improve
Bunkurs Jan 27 @ 9:39am 
well in the base game, all of my battles are half a year
see two Jan 25 @ 6:58am 
*correction - it is x30 times longer battles. First, frontline score towards creating battles is generated x3 slower, but also, the frontline score needed to start a battle has been increase x10, so it's x30 slower for battles to just start
see two Jan 24 @ 3:49pm 
this is just straight up comical - 10x longer battle ticker? Nah thx
Loffas Jan 19 @ 3:57am 
Good that you are trying to tweak the econcmy around warfare. Going to try this mod. What I am really is after though is something that changes warfare, it is horrific in this game.
If the result is as Alex says, that no new wars are being started, that would be really good. Then a player can ignore warfare all together and focus on the parts of this game that is working.
Alex Jan 19 @ 12:41am 
If a war will now last three times longer, while still locking you out of starting new diplomatic plays, then al the big/medium countries would be in an almost constant state of being unable to start any new ones.

Also, raising defense? The game already favors the defenders disproportionally, making the situation worse isn't going to improve balance.
One Proud Brazilian  [author] Jan 18 @ 5:16pm 
Removed changes to Diplomatic Play duration.
theanswerisme Jan 18 @ 3:43pm 
Make a lite version.
Alex Jan 18 @ 2:03pm 
You should remove the one diplomatic play/war limitation, otherwise, everyone will be locked out from starting them.