American Truck Simulator

American Truck Simulator

695 ratings
Realistic Train Lengths
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Type: AI Traffic
File Size
Posted
Updated
18.169 MB
Jan 17, 2024 @ 4:22am
Aug 21 @ 1:52pm
24 Change Notes ( view )

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Realistic Train Lengths

Description
This mod aims to bring a bit more immersion/realism to the game via making the trains realistic lengths according to each locomotive/railroad. this is NOT just a "Longer Trains Mod," not every train in the US is miles long, and as such you will see shorter trains too. Changes are as follows:

AC44 - Max. 60 cars, min. around 30
SD40-2 - Max. of around 30, Min. 1 car
P42 - Max 11, Min. 4 cars
MP36PH - 3 cars for New Mexico Railrunner, 4 for Utah Frontrunner
LOD updates for all Light rail, passenger/freightcars, and all locomotives.

Freight train types are as follows:

SD40-2:
5 short mixed freights
2 long mixed freights
2 gravel trains
2 different wood trains
2 different lumber trains
1 Short autorack
1 Gondola train
1 Gas local train

AC44:
2 long mixed freights
1 extra long mixed freight
1 Coal train
1 Grain Train
1 Tank Train
1 gravel train
1 autorack train

This mod also includes multiple new container & railcar liveries. Changes are as followed:

Gravel hopper: Red, Blue, Yellow, Green
Grain hopper: Red, Green
Boxcar: Blue, Green
Tank car: White
Wellcar: Red

Container Liveries include:

Walbert Blue (Replaces American Lines)
AMM (Replaces bushnell)
INTRAX (Replaces Namiq)
Cargo National (Replaces Oakland Port)
Posted (Now orange/black instead of white)
Krapea (from GTA 5, Replaces Railexport)
EliMax (replaces Sell Goods)
PDX freight (Replaces sunshine crops)
Chemso, Charged and Walbert remain unchanged.

One thing to note. As much as real life Freight trains pulled by AC44s typically end up being 100 cars, I have limited them to 50 cars as stated. This is for 2 reasons;
1. The game is scaled down heavily and therefore 100 car-long trains look out of place.
2. the game starts to spawn trains out of thin air when above 50 cars, thus the limit is in-place to prevent this.

WARNING: Trains in the City of Olympia and The boeing Plant at everett will block crossings. I dont know why this mod affects the boeing trains as they are not in the normal config file. A work around is forcing the game to reload traffic. Open up the dev console, type "G_traffic 0" and then "G_Traffic 1" after traffic despawns. Its not Ideal I know, but there is nothing I can do to fix this. So for now I'd stay out of Olympia and Everett's boeing plant.

This mod is designed to work with drive safelys' sound fixes mod. While it is not required, trains may be silent if you do not have it installed. therefore it is a required item.
--THIS MOD MUST BE PLACED ABOVE SOUND FIXES IN LOAD ORDER--

Special thanks to:
-Drive safely, for helping me fix this mod
-Jerry521, for notifying me of bugs and being a beta tester
-All the others on the forums who helped fix this
-Limp bizkit, for keeping me sane while I develop this

Recommended mods:
Sound Fixes by drive safely - https://steamcommunity.com/sharedfiles/filedetails/?id=830663438&searchtext=Sound+fixes
BFSN & Railcar liveries by me (Discontinued for now, all of this is bundled within this mod) - https://steamcommunity.com/sharedfiles/filedetails/?id=3141406477
Vanilla Style train lengths by me - https://steamcommunity.com/sharedfiles/filedetails/?id=3170347445
298 Comments
Femboy Enthusiast  [author] Sep 18 @ 10:18pm 
@connoraltoncook - you're gonna need to elaborate further. How do you know its my mod doing this? The mod works fine for me, so you could have conflicting mods or your mods may not be in the correct load order (shown above).
connoraltoncook Sep 18 @ 6:47pm 
its crashing my game PLEASE FIX
MoonBean Sep 15 @ 7:44am 
ok i got the mod back and the first train i saw was an sd40-2 and it seemed to have been longer than normal so it looks like its working this time, knock on wood
MoonBean Sep 15 @ 7:22am 
no problom, ill get the mod back and let it do its thing
Femboy Enthusiast  [author] Sep 15 @ 1:23am 
@MoonBean - the chances of getting a long train are entirely up to the game. My mod does not specifically mess with the spawning, it only adds a config of realistic train configurations (manifest, coal, grainers, etc) for the game to choose from. I do not have odds, nor do I have a way to "raise" the chances. As I stated, the mod works fine for me and I see long and short trains about equally. As for adding custom models, I have stated that this is something I have no intention on doing. I do not know how to model, nor how to import models into this game as custom AI traffic. I also want this mod to be as simple so as to not make much conflict with other mods, hence why this is structured almost exactly like how the vanilla game handles trains, only with some edits and additions. You're welcome to learn yourself, I wont stop you - but yeah no. I'm not doing that, sorry
Dragon32 Sep 12 @ 4:56pm 
inthooseist. Damn, dude.
MoonBean Sep 12 @ 3:52pm 
but if you dont want or dont no how to make scrach mods ill try to learn to make the mod for the mow equipment myself
MoonBean Sep 12 @ 3:45pm 
if i were you id rais the chances of getting long trains because im a train inthooseist and id love to see long trains, i also have an idea for you to make to, if you know how to scrach create mods you should make mow equipment that has a rare chance of driving down the tracks, i think that be cool if your down for it, id 100% download that
MoonBean Sep 12 @ 3:37pm 
what are the chances of getting a long train?
Femboy Enthusiast  [author] Sep 12 @ 1:59pm 
Yeah, I havent experienced any issues myself with the mod either. You might have conflicting mods, or you may not have the right load order, etc. Short trains do exist in the mod as well so you may just be getting violently unlucky with the spawning, though 15 trains in a row with no long ones is oddly suspicious I will say.