Rivals of Aether

Rivals of Aether

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Fuchsia: The Flower Reaper
   
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3.747 MB
Jan 14 @ 12:25am
Feb 4 @ 6:43pm
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Fuchsia: The Flower Reaper

Description
Thank you for all your support and patience! My partner's Melixie's computer blew up, but we have managed to get everything to work! Melixie should be considered the author of this project, I had to upload it for him.

We have a really cool concept for playing with Rivals 2's new grab mechanics. You know it's a perfect fit Dan, DM me <3.

Profile
Fuchsia is a botanist obsessed with collecting and cataloging the flora of aether. Due to her reclusive nature and intimidating appearance, she has been called "The Flower Reaper" by many children fearing that a monster would gobble them up. But anyone who's met Fuchsia would know these tales to be tall. While socially inexperienced, Fuchsia's bold and effervescent personality never fails put a smile on everyone's face!

Because she has no elemental powers herself, she uses the material she has gathered from plants in their stead, wishing to one day study the flora grown from elemental power. Her ability to get into and out of dangerous forests unharmed has allowed her to gain her contributions to the Aetherian Journal of Botany, and led Mayreed to commission her to find her missing sister Maypul. To that end, she travels the continent of Aether, never missing the opportunity to document a new plant or meet a new friend along the way.

[imgur.com]
[imgur.com]
Elemental Powers
NECTAR TRAP – Fuchsia's Down Special places a Nectar Trap on the stage. Enemies who touch it become sticky, causing their rolls and dodges to heavily decrease in their distance and making them more vulnerable to Fuchsia's grab.
DEATHLY GRASP – When Fuchsia grabs a sticky opponent, they can be pummeled multiple times before being thrown. If the opponent guesses which pummel Fuchsia will perform, the sticky status will be removed they will break out of the grab.
FLOWER POWER – Fuchsia's Forward Special fires a bladed flower that flies in a straight line, gaining speed over time before stopping mid-air. The longer the special button is held before releasing the move the farther the flower goes before stopping.

Fuchsia is a terrifying grappler with a focus on setplay, designed to play with Rivals 2 unique grab mechanics. Her combination of traps and pokes allow her to limit the opponent's options and setup deadly grab pressure. She is fairly heavy with decent range, her range isn't disjointed, making her susceptible to trades and getting poked. And while her recovery is linear, her edguarding is potent when done correctly.


Notable moves
-Fuchsia's Up Special is a rising command grab that slashes the opponent behind you if it connects. If you hold any attack button while connecting this move, the move becomes a powerful piledriver with strong power if it lands, and can lead to scramble situations offstage if it doesn't.

-Fuchsia's Down Throw shoves the opponent downward into the ground, bouncing them upward afterwards and allowing for early combos and deadly tech chases, which become even scarier when their tech rolls are hampered by her special pummel.

-Fuchsia's Down Air is a low-flying lunge downward that can be used for recovery send an opponent upwards, making it an easy up special confirm on bad DI. It can be jump canceled to gain the momentum from the attack, but can be dangerously hard to control.

-Fuchsia's Up Tilt is a flurry or blows above her that will place the opponent directly in front of you. The move doesn't hit grounded opponents very well though. You can hold the attack button to make the move a rapid attack.

-Fuchsia's Forward Air is a quick, forward aerial swipe with good range. The move is a multi hit with decent knockback and a low enough angle to set up edgeguards.

-Fuchsia's Back Air has her wagging her abdomen in an attempt to keep the opponent back. This move comes with a windbox that will push the opponent away and push Fuchsia forward.

-Fuchsia's Forward Tilt is a slow, mid range option that can be used to pull your opponent into close range while leaving them vulnerable to follow-up attacks.


Credits
Art and Animation– starlightmeteor
Programming and Implementation- Trustworthy Melixie
Polish Programing - Krispy Korpse
6 Comments
are you dumb? vvv
KGB's Boo May 1 @ 7:59pm 
is this inspired by the orchid mantis from grounded?
Krispy Korpse  [author] Feb 7 @ 8:26pm 
Ye np mate
starlightmeteor  [author] Feb 5 @ 2:47pm 
Thanks to the assistance of Krispy Korpse, the character has been totally re-balanced, and most significant problems have been patched. They should no longer be able to perform the infinite you are speaking of!
RoeiRiderz Feb 1 @ 11:01am 
Yeah the character has an infinite where they can do insane amount of damage. Can you please fix that?
hyuponia Jan 14 @ 1:04pm 
cool character!