Rain World

Rain World

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Pups+
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Jan 12, 2024 @ 12:54pm
Apr 15 @ 2:54pm
28 Change Notes ( view )
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Pups+

Description
Massive thanks to electro-popsicle on tumblr for the thumbnail!

A slugpup mod that adds four new slugpup variants based off of The Hunter, The Rivulet, The Gourmand, and The Saint!
Each variant has their own food requirements, stats changes, and special abilities.
This mod also aims to improve slugpups as a whole as well, adding new behaviors and features.

The Slugpup Variants


The Aquaticpup
Nimble pups based off of The Rivulet
  • Very energetic
  • Increased speed and agility
  • Amphibious, speeds through water with gills that allow them to breathe underwater
  • Gives a boost underwater while being held

The Tundrapup
Fluffy pups based off of The Saint
  • Higher Nervousness and Sympathy but less Aggression
  • They are weak, unable to throw spears, unable to eat meat, and cannot store food for hibernation.
  • Grappling tongue, they are able to shoot out their long tongue to swing around! Giving one a squeeze will fire this tongue out and allow you to swing around as well!

The Hunterpup
Carnivorous pups based of The Hunter
  • Higher Bravery and Aggression
  • They are strong, able to throw spears at the same damage as Survivor
  • Carnivorous, they are able to consume large corpses for food.
  • Taller than the average pup

The Rotundpup
Hefty pups based of The Gourmand
  • Higher dominance but lower Energy
  • High food requirement but able to eat any kind of food
  • Very strong, able to throw spears with the same damage as Hunter but get exhausted quickly
  • Large, able to slam down on creatures with their body weight, carrying one on your back will allow you to slam as well
  • Spits up random items after eating a disliked food or able to be done manually by enabling a remix setting

Features


Slugpup Storage
  • Holding Grab + Up with an item in one hand and a pup in the other hand will store the item
  • Holding Grab + Up with a pup that has an item stored in them to retrieve it

Remix Menu
A remix menu for toggling features and setting the slugpup variant spawn chances.
Base spawn chances are:
  • 18% for a Aquaticpup
  • 11% for a Tundrapup
  • 25% for a Hunterpup
  • 16% for a Rotundpup
  • 30% for a regular pup
A pup's variant is saved even when the mod is disabled, and changing the variant chances while you already have a pup won't change the pup's variant.
Any already spawned pups before the mod is enabled will receive a variant.

Compatibility


Pups+ has built in compatibility for
  • Slugpup Safari
  • Rainbow pups
  • Dress My Slugcat
  • Dev Console

How to use Dev Console to spawn variant pups
To spawn a variant pup use the command 'spawn_pup', this command functions identically to the 'spawn' command, use the added variant tags to select what variant you want to spawn.
Pups+ also adds functionality for the 'AlternateForm' tag to spawn slugpups as adults, they'll still have slugpup AI though, just adult bodies.

Variant Tags - Regular - Aquatic - Tundra - Hunter - Rotund spawn_pup Tundra spawns a tundrapup spawn_pup ID.1.9016 Hunter spawns a hunterpup with the ID 9016 spawn_pup Hunter AlternateForm spawns a hunterpup that looks like an adult

Known Incompatibilities


  • Super Shotgun, causes Pups+ to throw a KeyNotFoundException. I can't fix this unfortunately.
  • Unshackled-Coop, causes Pups+ to freeze the game when spawning a Tundrapup. I can't fix this either.
  • Tameable DLLs, causes Pups+ to throw a KeyNotFoundException. Tameable DLLs is broken currently and will likely crash your game when attempting to shelter with a DLL. Disable it until it gets fixed.
  • PupBase, overwrites Pups+ variants when sheltering.

Small Warning for ID Finder/Bestiary users
Because Pups+ variants change personality and stat values, the personalities/stats searched for/given by these mods will be slightly incorrect if the pup is a variant.

Known bugs


  • With Emerald’s Tweaks enabled, Tundrapups will be able to throw spears. This will be remedied when Emerald’s Tweaks updates
  • Sometimes causes a crash during Gourmand's ending (I still have no clue about this, if this occurs please send a bug report!)

Please report any bugs found!


In the Future


Remix tab to set variants to IDs manually
Slugpup wanting behavior, allow pups to go get items on their own and communicate what items they want



Version 1.3
  • Fixed for Watcher, happy watching!

  • Added support for v1.9.15b and Legacy Remix back


https://github.com/iwantbrioche/slugpupstuff

If you don't have steam or RainDB isn't up to date, get the latest release at https://github.com/iwantbrioche/slugpupstuff/releases
Unzip the file to your Rain World\RainWorld_Data\StreamingAssets\mods folder
Popular Discussions View All (7)
122
3 hours ago
PINNED: Bug Reports
bobby
86
May 27 @ 7:35pm
PINNED: Suggestions
bobby
6
Aug 11, 2024 @ 3:41pm
slugpup colour change?
☆JoshoTime☆
562 Comments
modthesillyguy Aug 2 @ 7:55pm 
artipups should be called bombpups or explosivepups
TempitDust Aug 1 @ 11:27pm 
I can't get it to work period, like many other mods i have gotten from steam workshop, rainworld remix yells at me that it doesn't have a remix user interface and doesn't work at all, does literally anyone know how to fix this? i've looked up guides, people with similar issues, i've joined the offical rain world and rainworld modding discords and spoken to people at both, and I have followed the advice i have recieved at each and every one of these sources and it has not worked for this mod nor any other, i really would appreciate some help from anyone who knows what's wrong and can help me fix this, please
Terror of Dimensions Jul 24 @ 8:57pm 
The main problem is that the reason Spearpup will most likely never be coded in is because you'd essentially have to alter everything about their personality.

Pups in general, even the ones in this mod with heightened aggression, do not attack other creatures unless they are either being attacked or have reason to believe they are in danger. Even so, this is largely influenced by you, the player, and whether or not you choose to engage such threats or run away.

Where the problem comes into play is that Spearmaster has to *actively* attack basically anything that's still living, just to feed themselves. And this is not limited to just hostile creatures, but *any* creature. To make a Spearpup work, you'd basically have to rewrite their eating habits and aggressiveness to the point where they may as well be a completely different entity from slugpups.

All just to ensure it won't starve to death, due to lack of mouth.
TitaniumOwls Jul 24 @ 8:43pm 
okay. i understand this will not happen. i'm very happy with my evil little beasts as they are. BUT

what if a Spearpup's ability is to deal damage to anything it's thrown at, like they're the spear itself. and they're just really spiky. the spears grow like hedgehog quills. so maybe you could only use them as a spear once a cycle and it has to regrow overnight... but it would be very cute
modthesillyguy Jul 23 @ 10:14am 
wait, what if spearmaster pups were just pups with hole in tail and r also malnourished, just no spear, idk tho
Ivyxity Jul 22 @ 10:54pm 
what is that mod id vro
Wayward Jul 22 @ 10:10pm 
I believe its been said that spearmaster pups were too difficult to realistically implement
pate0228 Jul 21 @ 3:31pm 
pls spear master pup
Artificer Jul 21 @ 9:50am 
when i shelter they become normal pups
Artificer Jul 20 @ 9:41pm 
artificer pup, NOW.