Europa Universalis IV

Europa Universalis IV

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Anbennar - More Artillery Names Submod
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10. led. 2024 v 1.59
6. čvc. v 3.30
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Anbennar - More Artillery Names Submod

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Updated for The Final Empire Update.

Note: This mode only adds new names and descriptions for artilleries and doesn't affect their pips.

v0.4 Halflings, Deserts and the East

This mod adds in more artillery names for some of the tech groups including:
Cannorian (Including variants for Marrhold)
Gerudian
Dwarves
Elves (Names shared with Aelantiri Elves)
Wood Elves
Orcs (Names shared with Eastern Orcs)
Black Orcs
Emerald Orcs
Ogres (Names shared with Eastern Ogres)
Goblins
Cave Goblins (Names shared with Eastern Cave Goblins)
Forest Goblins
Trolls (Names shared with Swamp Trolls)
Gnomes
Kobolds (Names shared with Darkscale Kobolds)
Harpies (Names are given to all Harpy Groups)
Undead
Halfling
Saladhesi
Gnollish (Variants for Xhazobkult nations)
Bulwari (Shared with Eastern Elves)
Halessi
Hobgoblin

Enjoy
Počet komentářů: 34
Togelic 9. čvc. v 9.26 
The Gerudian Jarnklo harpies in Vaengheim have the generic artillery names instead of the harpy artillery ones.
Orklord  [autor] 5. čvc. v 23.08 
I should be releasing a compatibility patch for the new update within a few hours.
Orklord  [autor] 29. čvn. v 19.47 
@Baligdur Yeah, they did something like this before with the troll groups, I'll update the mod when the next steam release launches.
Baligdur 29. čvn. v 4.43 
I use PublicFork, and they must have change something in units group lately. Entire orc group diapered, and all orc nations start without unit / can't recruit any.
Orklord  [autor] 27. kvě. v 21.44 
@Hra Luuris If they had added a new unit then they have probably modified the military tech txt file which would break compatibility, so no surprise there.
Hra Luuris 22. kvě. v 3.13 
@Tyyx_4u I've noticed the same when I have both this and ACE - Anbennar Content Expanded enabled. Might have something to do with that mod adding a new unit type for the Gerudian Harpies.
Tyyx_4u 19. kvě. v 3.16 
I don't know if it was an isolated bug, but I played for a few decades with this mod, and a somewhat average list of other mods, and when I unlocked mil tech 7 I discovered that the artillery doesn't exist, it just disappeared. I tried increasing it to max tech, and nothing. When I try to change the type of units, there is no option. I removed the mod from the playlist and everything worked correctly. It's strange because I had played another game before with the same playlist, and everything worked fine, the artillery appeared correctly. I suppose some mod was updated, and broke the compatibility somehow xd:steamthumbsup:
Orklord  [autor] 17. dub. v 23.16 
@Krollbotid I have updated it to have a new localisation file.
Orklord  [autor] 16. dub. v 20.06 
@Krollbotid Thanks for the suggestion, I'll try to update it soon with a separate localisation file.
Krollbotid 16. dub. v 6.04 
I've been looking through mod structure to fix troubles with it's Russian localisation and I saw that your mod replaces the whole anb_units localisation file. Is it needed? Idk about modding units, but wouldn't it be better if you put your artillery localisation in separate file?
Anyway it looks like your mod is outdated because it differs from last version of Anbennar
https://imgur.com/a/pbZXejc - here is comparison in VSCode