Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

591 ratings
Dynamic Troop Equipment System
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Game Mode: Singleplayer
Compatible Version: v1.2.9
File Size
Posted
Updated
957.110 KB
Dec 21, 2023 @ 2:14am
Feb 26, 2024 @ 8:31pm
33 Change Notes ( view )

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Dynamic Troop Equipment System

Description
The Dynamic Troop Equipment System mod revolutionizes the game's troop upgrade and equipment system by replacing it with a dynamic army armory and equipment distribution system.

In versions 1.1.10 and later, when launching the game and entering the grand map, you may experience brief lagging lasting from a few seconds to about ten seconds. This is considered normal. Please be patient and wait a few seconds to ten seconds, and the lag will resolve itself automatically.

Armory System
  • Soldiers no longer magically receive new equipment upon leveling up.
  • Parties now have dynamic armory. Equipment from defeated non-hero enemy units is added to this armory.
  • Each soldier's equipment is no longer fixed; instead, they select the most suitable gear from the army's armory when entering the battlefield, and return it to the armory upon leaving the battlefield or falling in battle.
  • Newly recruited soldiers contribute their initial gear to the armory.
  • The armory can be accessed and managed from the town menus.
Equipment Distribution Logic
  • Before battle, the armory evaluates each soldier's equipment slots. It then equips them with the highest quality weapon available that matches their original equipment from the vanilla game.
  • Weapon matching and distribution occur in four distinct rounds:
    • 1st Round: Requires an exact match in weapon type and function. For example, a one-handed sword only for slashing can only be matched with another one-handed sword of the same type. A one-handed sword that can both stab and slash, or a one-handed sword that is slash-only but can also be wielded with two hands, does not qualify for a match. In this round, when allocating polearms to cavalry, only lances specifically for mounted combat are considered, and infantry will not be assigned such lances.
    • 2nd Round: Subtype matching. For instance, a weapon that can be used as a one-handed polearm can be matched with another that functions as a one-handed polearm, even if the latter can also be used as a two-handed polearm, or if one is for slashing and the other for stabbing. Throwing weapons and melee weapons are not regarded as the same category.
    • 3rd Round: Broad type matching (e.g., both are “one-handed weapons”). For example, a one-handed sword can be matched with a one-handed axe. In this round, when allocating polearms to cavalry, only lances specifically for mounted combat are considered, and infantry will not be assigned such lances.
    • 4th Round: Broad type matching (e.g., both are “one-handed weapons”).
    • Each round only fills slots left empty from the previous round.
  • Soldiers without weapons are allocated a random melee weapon.
  • Higher-tier soldiers are prioritized.
  • Surplus arrows, shields, throwing weapons, and two-handed/polearms are allocated based on existing equipment.
  • Mounted units, including archers, won't receive weapons unsuitable for use on horseback.
Functionality for AI Parties
  • AI parties led by heroes will have access to an armory mechanism.
  • Upon creation, AI parties receive original equipment consistent with the soldiers in their party, similar to when the player recruits new troops.
  • AI parties can loot enemy armories through battle.
  • Daily, AI parties receive random equipment, as detailed below:
    • They obtain equipment that their soldiers would normally have in the vanilla game, with the quantity depending on the total number of troops in the party.
    • They randomly receive equipment matching their clan's culture. The quantity is influenced by the clan tier, which also serves as the upper limit for the level of equipment received.
    • Equipment is received based on their fiefs, with each town, castle, or village providing one piece of equipment daily, aligned with the culture of the settlement. The tier of equipment provided is capped by the settlement's prosperity level.
Additional Mechanics
  • Consumable weapons (arrows, bolts, throwing weapons) are only recoverable if not completely used up.
  • Cavalry upgrades do not require horses.
  • Soldiers are limited to using weapons within their skill level.
  • Broken shields and used ammunition are not collected.
  • Armor receiving fatal or critical hits may not be salvageable.
  • After defeating an enemy army with an armory, the standard loot system is replaced with the remaining contents of the enemy's armory.
  • Upon the initial launch of this mod, a blacklist.json file will be generated in the mod folder. You can edit the item blacklist within this file. When editing, you can use either regular expressions or exact matching to filter items, based on their stringId and localized name. Items that meet these matching criteria will not appear randomly in the game or be lootable.
Compatibility and Requirements
  • Should be compatible with mods not introducing new equipment types.
    • Tested and confirmed compatibility with RBM, OSA, DRM, and BannerKings.
  • Note that there may be bugs related to equipment crafting.
  • Recommended to use the BLSE launcher for optimal performance.
  • Requires Harmony, UIExtenderEx, ButterLib and MCM.
FAQ

Q: Why is my army naked?

A: If you load a save that wasn't previously using this mod, your armory will be empty. You need to manually purchase weapons and put them in the armory for your soldiers. Ensure your soldiers have enough equipment; otherwise, they will appear naked or unarmed.

Q: My equipment is missing!
A: Armor that protects a fatally or critically hit area can be damaged when soldiers are killed or knocked out. If multiple armors protect the same area, one is randomly chosen to be damaged based on their protection value.
Used arrows, bolts, throwing weapons, and damaged shields are also not recoverable.
If you use mods that cause weapons to drop (like RBM) or other mods leading to soldiers discarding their weapons, dropped weapons won't be collected unless picked up again by soldiers.
When equipment is assigned from or returned to the armory, its modifier (prefix) is removed. Consequently, your equipment with prefixes may no longer exist as distinct items after a battle; instead, they merge with the unmodified versions of that same equipment.
Additionally, two known bugs can lead to equipment loss:
first, allowing cavalry to participate in hideout battles may result in the loss of their mounts and horse harnesses, so avoid using cavalry in hideout battles;
second, soldiers carrying banners may lose weapons replaced by banners.
If your case doesn't fit any of these scenarios, please let me know.

Q: I've encountered a bug!

A: Please report the bug in the dedicated bug report thread here.

Credits
  • Russian localization: UmarKot
  • German localization: pandory
Links
Popular Discussions View All (12)
15
Oct 19 @ 4:15pm
PINNED: Bug Report | Bug集中报告帖
竖琴海豹
7
Dec 30, 2023 @ 4:15pm
my troop dont use any armor when using this mod
khitamazza
2
Sep 20 @ 10:20am
How can you tell if you have enough of each equipment?
Scoutmaster Dani
304 Comments
凌小枫 Oct 18 @ 5:18am 
大佬有计划更新1.3吗
吾乃小学生1 Oct 17 @ 8:26am 
打到最后全员精锐啊
超级大喵咕 Oct 10 @ 9:36am 
超好的mod,能不能继续做下去
HECH Sep 30 @ 7:50am 
Ok, so no help but I found the blacklist in the workshop and NOT the game folder:
STEAM\steamapps\workshop\content\261550\3119116807
The content ID might be dynamic so happy hunting, I suggest using windows search :gandalf:
HECH Sep 26 @ 6:30am 
Works with 1.2.12
Regarding the blacklist.json - I cannot find it in the app folder, could you navigate me on that? It's really bothering that my troops throw rocks all the time. Thanks!
wan1694 Sep 23 @ 12:55am 
非常好mod!请问有什么捐赠渠道吗?看到这个mod我都要感动哭了,玩了这么多年的骑砍2,这样颠覆性的、稳定性良好的mod真是难得啊!简直就是精品!✋😭🤚
烟火里的陈埃 Sep 19 @ 8:21pm 
为什么我的巴弓非得拿双手斧,而破阵者非得拿双手剑,和这些武器是我自己打的有关系吗
懒大神 Sep 3 @ 6:51am 
@仙人卡尔 大概是这些强盗正好打劫过领主(
仙人卡尔 Jul 31 @ 11:02pm 
我打8个强盗为啥掉了五六件五六万的护甲???
[R.P.C.]Ashuryx Jul 14 @ 2:54pm 
whats better to use vanilla looting system or the enemy armory?