Victoria 3

Victoria 3

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(1.5.12) Governance from Above
   
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Dec 18, 2023 @ 3:51am
Jan 5 @ 4:24pm
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(1.5.12) Governance from Above

In 1 collection by Боцман
Industry Expanded Official Modpack
9 items
Description
Governance from Above is a mod, which improves subject management and viability.
Originally designed as a part of Industry Expanded, I ended up deciding to upload it as a separate mod.

What it does
Colonial Extraction
Governance from Above modifies Colonial Extraction AI strategy, so colonial nations are now actually willing to extract their rubber, oil, minerals, or at least plantation potential for the sake of overlord's economy.
Develop
To speed up "extraction speed", a Develop diplomatic action from CWP was added. It gives your subject additional income and construction capacity (from your own consctruction capacity).
Subject Law Management
Couldn't make AI to enact any law, because it was too long and end up stalling every time? Now AI gets a bonus to enactment time and success chance if you want them to adopt a law. Also subjects now get additional tech spread.

Mod is available in english and russian languages.
13 Comments
Боцман  [author] Apr 24 @ 12:41pm 
Hi, I think it does.
Kaiser AVH Apr 24 @ 12:11pm 
hi, the mod works with 1.6 update?
Боцман  [author] Feb 21 @ 12:37pm 
Yes.
Fordemy Feb 21 @ 10:30am 
Hi, is it compatible with a saved game?
Flynnercuries_ Dec 30, 2023 @ 10:12am 
Is this mod can play along with Divergent?
bender42 Dec 29, 2023 @ 6:14am 
I love this mod. It's a simple, elegant, vanilla-safe solution that papers over the AI's general incompetence better than most of the massive AI overhauls I've tried.

The only thing wrong with it is that it does exactly what it's supposed to. The AI basically always uses this when it can afford to, and since the AI loves protectorates, that means the big GPs will usually have a heavy chunk of their late-game construction flowing out to vassals.

I was hoping this would reduce the late-game building bloat from big AIs building a ton of urban buildings in every state, but it actually seems to make it worse, since tons of states that would ordinarily never rise above 30-40 construction now have enough to actually develop and do things, leading to a far greater overall number of developed states.

There's nothing the mod maker can do to fix this, building CPU bloat is a Paradox issue, and I personally consider it worth the trade.
Боцман  [author] Dec 27, 2023 @ 4:39am 
Update is out, I hope it fixes it.
hoangcuongnguyen2001 Dec 27, 2023 @ 1:30am 
I have played a game with Lower Canada, and basically the UK in this playthrough just use nearly all construction points to develop their subjects (since it has a lot of subjects in the beginning of the game though), causing their industry to stagnate. So perhaps a better balance point should be no more than 20-30% construction points could be used to develop a subject?
CaelReader Dec 25, 2023 @ 2:08pm 
Playing as Lanfang and getting Developed by Qing is pretty powerful. Not sure where the balance point should be for the AI using it (maybe only Recognized countries, or only low-autonomy vassals?)
see two Dec 20, 2023 @ 7:12am 
kinda cool