Europa Universalis IV

Europa Universalis IV

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Choose Colonial Trade Goods
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9 dec, 2023 @ 7:58
16 dec, 2023 @ 6:08
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Choose Colonial Trade Goods

Beskrivning
Are you tired of save scumming to get that perfect trade good in your colony? Maybe you want to role-play, and it feels weird for the capital of your crown colony to only be able to produce fish or naval supplies? Or maybe you just want your every colony to produce cloves? If so, this mod might be for you.

What does this mod do?
At around 600 settlers, an event will pop up for every one of your colonial provinces. The event will pop up for human players only. At that point you can choose any trade good in the game (so not limited by colonial regions) to be produced in said colony, or you can just keep the one it produces currently - and that's pretty much it. Enjoy!
18 kommentarer
FrenchDonut22 19 apr @ 16:35 
Génial ! Le jeu est encore meilleur.
Caine 12 feb @ 23:05 
Great mod, thank u
Nathe235 8 dec, 2024 @ 20:47 
any update with base game? or compatibility with trade goods expanded?
tylerg2 24 aug, 2024 @ 19:20 
Love it, thanks!
LiyFromSovietRussia 31 dec, 2023 @ 23:26 
good mod
Solarwhale  [skapare] 16 dec, 2023 @ 6:14 
Small update - I noticed you couldn't acutally pick gold as one of the trade goods. It's all fixed now, enjoy destroying the global precious metals market!
Solarwhale  [skapare] 16 dec, 2023 @ 6:12 
@Nathe235, @EasyCo - sorry, the mod only works with base game trade goods, due to how the event is written. I might make a version for either of these mods later down the line, though.
Nathe235 14 dec, 2023 @ 15:54 
does this mod work with trade good expanded mod?
EasyCo 13 dec, 2023 @ 5:31 
Dang, so no using this with Anbennar?
Solarwhale  [skapare] 12 dec, 2023 @ 13:47 
@Feks - no unfortunately, and a version would have to be made separately for every such mod, considering how the event is built. It is written in an easily understandable way though, so should be no problem to adapt it to whichever mod you need