Europa Universalis IV

Europa Universalis IV

26 ratings
Choose Colonial Trade Goods
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349.270 KB
Dec 9, 2023 @ 7:58am
Dec 16, 2023 @ 6:08am
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Choose Colonial Trade Goods

Description
Are you tired of save scumming to get that perfect trade good in your colony? Maybe you want to role-play, and it feels weird for the capital of your crown colony to only be able to produce fish or naval supplies? Or maybe you just want your every colony to produce cloves? If so, this mod might be for you.

What does this mod do?
At around 600 settlers, an event will pop up for every one of your colonial provinces. The event will pop up for human players only. At that point you can choose any trade good in the game (so not limited by colonial regions) to be produced in said colony, or you can just keep the one it produces currently - and that's pretty much it. Enjoy!
18 Comments
JucheDonut22 Apr 19 @ 4:35pm 
Génial ! Le jeu est encore meilleur.
Caine Feb 12 @ 11:05pm 
Great mod, thank u
Nathe235 Dec 8, 2024 @ 8:47pm 
any update with base game? or compatibility with trade goods expanded?
tylerg2 Aug 24, 2024 @ 7:20pm 
Love it, thanks!
LiyFromSovietRussia Dec 31, 2023 @ 11:26pm 
good mod
Solarwhale  [author] Dec 16, 2023 @ 6:14am 
Small update - I noticed you couldn't acutally pick gold as one of the trade goods. It's all fixed now, enjoy destroying the global precious metals market!
Solarwhale  [author] Dec 16, 2023 @ 6:12am 
@Nathe235, @EasyCo - sorry, the mod only works with base game trade goods, due to how the event is written. I might make a version for either of these mods later down the line, though.
Nathe235 Dec 14, 2023 @ 3:54pm 
does this mod work with trade good expanded mod?
EasyCo Dec 13, 2023 @ 5:31am 
Dang, so no using this with Anbennar?
Solarwhale  [author] Dec 12, 2023 @ 1:47pm 
@Feks - no unfortunately, and a version would have to be made separately for every such mod, considering how the event is built. It is written in an easily understandable way though, so should be no problem to adapt it to whichever mod you need