Victoria 3

Victoria 3

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Grey's Deeper Sinosphere with Korean
   
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Dec 7, 2023 @ 5:02pm
Dec 26, 2023 @ 9:17pm
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Grey's Deeper Sinosphere with Korean

In 2 collections by MasterOfGrey
Grey's Little Mods
3 items
Grey's Essentials
29 items
Description

Designed for Victoria 3: Version 1.5.10
- Should not ever really get out of date though.
Mod Version V1.2
Please consider rating this if you like it! It really helps out.



This is a very simple mod that initially just added the Sinosphere trait to the Korean culture.

Now the full list of cultures that additionally gain the trait is:
  • Korean
  • Hakka
  • Miao
  • Min
  • Zhuang
  • Yi
  • Yue
  • Yuanzhumin

(Vanilla cultures with Sinosphere trait are: Han, Manchu, & Vietnamese.)

Additionally, adds 2 decisions that enable Dai Nam and Japan to embrace Yamato and Sinosphere cultures respectively - but only with Cultural Exclusion law and Pan-Nationalism researched.


Won't conflict with hardly anything - only other mods that either add extra names to these cultures, or also modify culture traits.


Why so many cultures? / Why the sub-cultures in China?
Initially the idea was that if Vietnamese was in the Sinosphere, then absolutely so was Korean.
Looking into it though, it became obvious that those cultures in China closest to Vietnam were, for some reason, harder for Dai Nam to accept or assimilate, despite being logically closer to them.
Very clearly "Han Chinese" is used by the devs for internal-to-china mechanics, so rather than risking messing with that, I simply extended the Sinosphere to all relevant parties.


Is this a huge buff for Korea/Dai Nam?
It's not really a buff for Korea - as Korea can already accept and assimilate all the Chinese cultures easily. It just gives them access to accepting Manchu (historical) and Vietnamese (logical in an alt. history situation).
It is a buff to Dai Nam because they cannot easily accept all the Chinese cultures, and it also lets Dai Nam accept Korean more easily - but Dai Nam has hurdles to overcome to get that, and realistically Han are going to make up the majority of immigrants anyway in any situation that this is likely to come up in, so the impact isn't massive.


Why Yuanzhumin?
Yes I know they're not even in an Asian heritage group. They are the polynesian group on Formosa though, so there's lots of exposure there.
I figured that in a hypothetical scenario where they either a) migrate elsewhere in the sinosphere, or b) end up a primary culture of some oceanic tag, that it would simply be nice and fun (and probably improve game performance) to allow an assimilation route with that group.


#Korean
#Dai Nam
#Vietnamese
#Yamato
9 Comments
MasterOfGrey  [author] Apr 2 @ 2:50pm 
I would have to look at where they fit into things, I suspect another trait would be required and I'd have to use the approach I did with Vietnam having the theoretical Yamato accepted culture so that I don't have China accepting the entire steppe - but yes I would consider that.

If you would like to propose any specific details that you think should be used for it then I can look into it quicker. :)
Rhetoric Mar 30 @ 4:43pm 
Would you ever consider adding/creating a separate mod for regional cultures - So for example, I'm playing as China (forming the People's Republic) and I want to have like Mongols and Uighurs to be accepted for example without going multiculturalism.
MasterOfGrey  [author] Dec 26, 2023 @ 4:31pm 
It works by adding a new primary culture to Dai Nam/Japan that has no pops. This hypothetical primary culture has the same heritage trait as their existing one, but the relevant cultural trait to be able to accept the other group.
Manchu doesn't get the decision, though Japan can get the decision by owning Manchu lands.
MasterOfGrey  [author] Dec 26, 2023 @ 4:28pm 
From the updated description:
"with Cultural Exclusion law and Pan-Nationalism researched."
Miku Moments Dec 26, 2023 @ 5:38am 
Cool! What's the combo?
MasterOfGrey  [author] Dec 25, 2023 @ 8:48pm 
@Miku Moments
I have added a way for the Japanese to feel included in this now.
Requires a law + tech combo to enact the decision.
MasterOfGrey  [author] Dec 19, 2023 @ 11:11pm 
Hi @Miku, I thought about Japanese but there were some strenuous arguments put against it.
I'm planning on looking into making a decision for Japan to add the trait mid-game if Japan manages to get to Cultural Acceptance + a social tech (tbd). I'm also considering a second decision for Dai Nam to be able to "willingly embrace" by adding the trait to the Japanese if Dai Nam conquers Japan or something as an alternative way of doing it.
I won't be adding it just default to this mod though.
If I run into too many issues making it work with a decision I'll make a duplicate of this that separately adds it to Japanese.

@ab128 it doesn't directly edit anything that should affect clothing - so if you're getting that either the clothing is tied to the sinosphere trait (which should show up in Vietnam too), or you've got a bug/interaction with another mod happening.
ab128 Dec 19, 2023 @ 1:24pm 
It makes korean characters wear chinese clothes instead of korean, is there some way to fix this?
Miku Moments Dec 18, 2023 @ 11:28pm 
Hi! Could you possibly add Japanese to this? I know this is a little... questionable, but I would just like to be able to accept the Manchu playing as Japan. Plus, I don't think it's too much of a stretch considering Japan has so much Chinese influence in its culture, kanji being one of the absolute largest.

Korean and the Chinese ethnicities are already accepted on account of their East Asian heritage, so I really don't feel like as far the game logic goes, accepting Manchu isn't really a stretch. It has historical backing in Manchukuo as well (also kind of questionable, but for RP reasons I think it works).

Thanks!