Kenshi
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Hardcore Ultra Realism
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Dec 1, 2023 @ 4:02pm
Sep 28, 2024 @ 1:27pm
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Hardcore Ultra Realism

Description
Kenshi as it should be - tougher, rawer, relentless and brutal.

Hardcore Ultra Realism is a pure vanilla hardcore, realistic, survival based overhaul. Being alive is a feat, and thriving a legend. Brace yourself for brutal combat, fierce predators, and a merciless climate that will end your dreams.

Everything that could be done to make Kenshi realistic, harder and quicker, has been done by resourceful and much more engaging means. All this while keeping the game Vanilla in all it's designs.


This mod has been a long time in the making, and I'm finally making it public.



Why was this overhaul made?

Playing Kenshi since it's early beginnings, I played vanilla endlessly and tried virtually every overhaul made. The big and ambitious world expansions and the complex mod-packs full of stuff. And it turns out what I loved the most was Vanilla Kenshi. But something always made me get bored: the dumbed down combat, unnecessary time commitment and in-viability of a serious iron-man play-though.

So I made combat as realistic as could be, inspired by how realism can be fun by games such as Kingdom Come: Deliverance. But then, Kenshi being what it is, will just kill you! So what was the second thing I realized that was boring was simply the not-so well done role playing aim of Kenshi. No game was supposed to try and be that, because role playing should come at your own initiative. The game should be, in the first place, a game. Something you must do your best to beat. Something you can actually restart instead of HAVING to reload the game because of the time commitment. Setting out to work since 2021 (It was a mod-pack then), I think my vision and commitment paid out immensily. Kenshi is now the tough beast I always hoped it would be.


TLDR:

In vanilla Kenshi you paid for your mistakes with your time, now you pay with valuable resources or your life. I've revamped the entire game, in every way possible, to be more realistic and less time consuming. The game now emphasizes realistic combat, strategy, and economy, with an all encompassing more brutal world, while speeding the boring parts to realistically allow for the eventual restart after death. Gone are the exploits and shallow tactics, making way for a game that prevails in logic. Well thought out mechanics, difficulty and progression work seamlessly together to bring forth Kenshi as a challenging game instead of a lying down simulator.

I present to you, with all my heart put into it, and challenge you to try and beat what me and my friends have dubbed the "hardcok mode". I hope you have as much fun playing as I have had in making it!


Installation

This overhaul should be used without any other mods, for it changes or re-balances almost everything in the base game, even lighting settings. Feel free to use texture, UI and optimization mods.

Subscribe and, in the launcher, place "hardcok combat" at the bottom, after all other mods. Remember to "Refresh" first and "Save Config" when done.


CHALLENGE RULES

1. No other mods must be used.

2. Game's settings must have "Show damage floaters" set to "off"; everything else on Game's Settings and Advanced Settings before starting must be kept on default (1).

3. Reloading saves (save-scumming) for any reason ends the challenge.

Everything else is fair game. Go get them!




The challenge:

You are tasked with the killing. The challenge is complete when everyone on this list is dead: https://kenshi.fandom.com/wiki/Category:Bosses

KILLING. Not delivering the bounty or trapping them; they need to DIE.

The one who accomplishes such feat will be forever blessed with utmost confidence in his perseverance and cognitive ability, being recognised as a mad-man of feats; a hero of mankind; a daredevil with no care for supposed impossibilities, with rights to the well deserved title of "King of Kenshi" as well as "Master of Strategy" or "Sun-Tzu the Second", and most importantly: the HARDCOK.

Expect death and suffering.




More details

  • Combat is realistic, balanced and deadly. Expect what a real sword hit would do to you unarmored (you die) .

  • I have implemented my own "No cut efficiency" mechanics, and the armor system has been completely redone to be realistic. All weapons have blunt damage equal to their real weight, to balance this out in a realistic manner.

  • Most people are now better equipped, so no more all around prototype tier equipment that only serves to debuff.

  • People will be temporarily hostile if you sneak near them, and sneaking inside towns or shops is a crime. No more knocking passerby unimpeded also. You are not that ninja: stealth is a real feat now.

  • You can try to lock-pick all locks, but they are incredibly more difficult and time consuming.

  • Useful items have been added, such as the prisoner pole, survival tents and rope for tying up prisoners.

  • Beasts and the horrors have realistic speeds. Good luck outrunning them now.

  • You start at a slow jogging speed, up to 16mph or 25km/h at level 99. Wearing the correct gear and using bionics is essential in order to run fast now.

  • Population and animal spawns of the entire world have been remade to be realistic. Fertile areas and urban surroundings have more people and are full of conflict, for example.

  • All predators can EAT YOU ALIVE, but they are rarer all around, as meeting one will surely mean your death unless you know your ways. (Did you know skimmers were supposed to suck your blood? Well, now they will.)

  • All around Item and body weights are made realistic, and ancient tech items weight way more, so don't bother bee-lining the ruins for your get rich quick scheme.

  • All around prices for everything are made to fit the lore of Kenshi, striving for utmost realism while preventing metas.

  • Houses, taxes and bed rents are specifically much more expensive. Fortifications are realistically stronger, but cost way more materials to build.

  • There are no more random hobos to recruit. The only characters who can be recruited are the unique (who are also expensive and non-replaceable). You can still risk buying slaves or freeing them in the off-chance they will join you, which is way more realistic.

  • Healing in beds has gotten a completely new mechanic: it is now way faster but will consume a lot of nutrition, so having food to recover is essential.

  • You will level up much faster when fighting opponents tougher than you and actually gain strength using heavy weapons, balancing out the average thousand fold reduction in your life expectancy and allowing for a legit and feasible permadeath play through.

  • Plus many many more changes. Too much to list here. Try it out for yourself and see how far you can get!

The game is completely different, so before you start, make sure to read the tips!




The complexity of this Overhaul would not have been possible without Lawh's "Sneaking is Sus" mod. Make sure to check out his wonderful work!

I have also merged in Rebitaay's "Sensible Nomadism" mod. This should have been Vanilla. Check out the original mod.

[ko-fi.com]
Popular Discussions View All (3)
25
Mar 5 @ 8:45am
PINNED: Feedback
noob abominable
1
Jun 9 @ 5:03pm
simo mods..collections?
ESPNGmanifest
0
Dec 17, 2023 @ 8:41am
PINNED: Must read tips
noob abominable
122 Comments
noob abominable  [author] Jun 9 @ 5:02pm 
@John Wojakov I did my best to remove the cheese, but keeping people from stealing easily without just adding more bodyguards is really hard. @Константин I didn't even change racial characteristics. Most NPC spawns stats were randomized in a range that makes sense. Starving bandits can occasionally be high level.
Lato Jun 9 @ 4:16pm 
"Hardcore Ultra Realism" You need to put that meth pipe down. I know you're used to seeing the big numbers every time your mom steps on the scale but just doubling the player health is not hardcore or real.

Am I a god now? Twice the health!? Why does a SINGLE skimmer claw cost the same as most gear!? Even high grade!? This is why you don't just mess around with numbers...
Константин Mar 21 @ 2:10pm 
The mod makes the strongest of the world kenshi, well, just above average. SHEK'S are great warriors! They fight no better than paladins... Esato is a stone golem! The strongest warrior of the strongest warriors! About 10-20% better than just a soldier... This mod makes kenshi, which you were told about by gentle game journalists. This mod makes kenshi more painful and not more realistic. Literally raises the prices for treatment and stats for all bandits. Even hungry bandits, who are essentially a bunch of the same idiots as the player at the start, are now experienced fighters.
ESPNGmanifest Mar 19 @ 2:42pm 
game removed alot of the vanilla starts?
Антон789 Mar 5 @ 4:20pm 
I want a lot of money, good armor so that my people don't die suddenly, but stealing is for gays, what to do? right, **kneeled down** Oh great Okran, thank you for the light that you bring into our darkest ages, allowing us, homeless people from the allied cities, to do blacksmithing on the territory of the sacred nation, we are so grateful to the lord phoenix for these gifts!
Pain Feb 6 @ 10:23am 
is MCA allowed?
GoDie910 Jan 30 @ 5:28pm 
Hi, first I want to say this has been a very fun mod to play with. Really gives another experience.

I have one question. Does this mod stops the Shinobi Thieves from buying drugs? It says illegal goods -> NO!.

I am not sure why this is. And if possible, I would like to see if I can deactivate it modifing the mod in the FCS.

Thanks!
John Wojakov Jan 17 @ 2:37am 
Thanks for the mode! Most of the changes are very nice. Many times pleasantly surprises, like "wow he makes real my own minds and more". I noticed only 4 flaws.
1) Bonedog pet is OP, deals 350 damage on day 60 and keep pumping. 2)100 Starving bandits attacking my base - most compicated raid ever, and it bugget, beacause part of them teleporting through town gates when stacking near.
3) Stealing from Armor King still as easy, as in vanilla. I robbed him may times without problems. Then no reason to build base, I dont realy need smith and dont need much money, its not worth suffering from 100 bugging bandits.
4) Armored rags and plate jaket looks like a joke, compared to ninja rags and dustcoat. Cover only 3 body parts whith 50-70% chance and have stat debuffs vs 5-7 parts coverege (inclube head) and massive buffs.
All other gameplay moments are impressive, realistic and very fun! Hope the best kenshi hardcore mode will take some edits in future, to become absolutly perfect.
magnetiksas Jan 8 @ 11:31am 
got alot of hours with this mod, and in one of my playthroughs one of my guys, is 130 in medics skill. my garru has 106 toughness. And almost every dude in my squad has 90 strength thanks to mining.

i like those features, cause its somehow kinda balanced - healing is still slow for my master healer. My garru can still die, i mean one of my dudes who had top stats and wore specialist crab armor, died to a headshot from a regular beakthing because of the limited coverage, so i guess the extreme toughness isnt too op when the damage is also op.

Would be great if there was a slight economy tweak though, to make npcs buy stuff from me, i got like 8 shopping stalls full of masterwork armor.
MizKai Jan 7 @ 11:06am 
Hello, can i make a patch for this?
Not sure if i can release the patch either.