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Am I a god now? Twice the health!? Why does a SINGLE skimmer claw cost the same as most gear!? Even high grade!? This is why you don't just mess around with numbers...
I have one question. Does this mod stops the Shinobi Thieves from buying drugs? It says illegal goods -> NO!.
I am not sure why this is. And if possible, I would like to see if I can deactivate it modifing the mod in the FCS.
Thanks!
1) Bonedog pet is OP, deals 350 damage on day 60 and keep pumping. 2)100 Starving bandits attacking my base - most compicated raid ever, and it bugget, beacause part of them teleporting through town gates when stacking near.
3) Stealing from Armor King still as easy, as in vanilla. I robbed him may times without problems. Then no reason to build base, I dont realy need smith and dont need much money, its not worth suffering from 100 bugging bandits.
4) Armored rags and plate jaket looks like a joke, compared to ninja rags and dustcoat. Cover only 3 body parts whith 50-70% chance and have stat debuffs vs 5-7 parts coverege (inclube head) and massive buffs.
All other gameplay moments are impressive, realistic and very fun! Hope the best kenshi hardcore mode will take some edits in future, to become absolutly perfect.
i like those features, cause its somehow kinda balanced - healing is still slow for my master healer. My garru can still die, i mean one of my dudes who had top stats and wore specialist crab armor, died to a headshot from a regular beakthing because of the limited coverage, so i guess the extreme toughness isnt too op when the damage is also op.
Would be great if there was a slight economy tweak though, to make npcs buy stuff from me, i got like 8 shopping stalls full of masterwork armor.
Not sure if i can release the patch either.