Europa Universalis IV

Europa Universalis IV

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Province & Trade Good Mod Tool
   
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Nov 20, 2023 @ 7:28pm
May 3, 2024 @ 6:55am
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Province & Trade Good Mod Tool

Description
This is a mod tool that allows you to change the goods a province produces, add modifiers to a province, or change other items like culture or religion.

Supports goods from vanilla EU4, Trade Goods Expanded mod, and Anbennar mod. Do not try to use the Trade Good Expanded or Anbennar mode if you are not using those mods.

It is also able to change a province to your culture or religion,or import a foreign culture or religion into the province .

Can add province modifiers including:
Adding or improving a center of trade
Good production modifiers
Defensive modifiers
Adding tax, production, or manpower
Add a merchant port, barracks, or naval base
Add OP modifiers like legendary artifacts or futuristic technology modifiers.

Start by doing the setup decision, and then activate the change good/province decision to activate the change events. Mod works by targeting a province that either: has the "Increased Autonomy" modifier, is the capital, or a random colony. In most cases you will probably use the increased autonomy button to target a province and then the tool will remove the modifier and subtract 25% autonomy during the process.

I added a targeting mode for cultural & religious changes that can either target all provinces with increased autonomy or all owned provinces.

Thanks to Padre Tanner for encouraging me to post this. Hopefully a few people find it useful. Will try to correct bugs if people point them out. Enjoy!

Anbennar mod link
https://steamcommunity.com/sharedfiles/filedetails/?id=1385440355&searchtext=

Trade Goods Expanded link
https://steamcommunity.com/sharedfiles/filedetails/?id=1770950522&searchtext=trade+goods+expanded
16 Comments
Lucius25  [author] Jun 23, 2024 @ 5:17pm 
Yeah I'm not sure what's happening there. It sounds like it's working for some and not for others? Or at least it works for mine and it sounded like it was working for Agraza at least. Perhaps try uninstalling this mod and reinstalling? I was looking at the decision requirements, and it only requires not having the global flag placed yet (which is what the setup decision does), and not being an ai. It works for you outside of Anbennar then? Also if you or someone else with this problem would want to try typing the event code into their console to see if displaying the decision is the problem, or if it isn't loading at all. For the setup decision it's: event danielsan_norm.2 for the actual province changing it's: event danielsan_norm.4
alexaltdorf Jun 21, 2024 @ 11:37am 
Thank you for your work, I just want to say that with Anbennar is still not working, at least for me, I encounter the same issue that ambatukam and gudyrty got.
Agraza Apr 24, 2024 @ 4:56am 
you rock so hard
Lucius25  [author] Apr 23, 2024 @ 6:20am 
I went ahead and added some Anbennar cultures/religions to change.
Lucius25  [author] Apr 21, 2024 @ 5:39pm 
I'll look at doing that. It probably has several hundred cultures though, too many to do all. Any specific requests you'd want included?
Agraza Apr 19, 2024 @ 5:08pm 
love the mod. could you do a cultures part for anbennar?
FrenchDonut22 Dec 19, 2023 @ 10:33pm 
awesome mod the only one I found that works for this
Был Скином Dec 4, 2023 @ 7:50am 
it's really strange but thank you for replying
Lucius25  [author] Dec 4, 2023 @ 3:36am 
Not sure why it's not working on Anbennar mode on your end. Maybe other mods or DLCs I don't have are conflicting or something. It works on mine, have used it for 2 different games. As to ET, I'm not very familiar with it. You should be able to use vanilla mode with any situation that doesn't remove any of the vanilla trade goods. If ET has added additional trade goods, they aren't included in this mod.
gudyrty Dec 3, 2023 @ 6:36pm 
Same problem with Anbennar here. Mod list of just these two mods, this below Anbennar. Setup decision didn't even show up.