Left 4 Dead 2

Left 4 Dead 2

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SurvivorBots Use Chat
   
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Survivors: Survivors
Game Content: Scripts
File Size
Posted
Updated
20.853 KB
Nov 10, 2023 @ 6:24pm
Nov 11, 2023 @ 5:03pm
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SurvivorBots Use Chat

Description
Inspired by the Trash-talking AI Specials. I wanted to dip my toes into VScripting and make SurvivorBots have the ability to use text chat. SurvivorBots Use Chat and Trash-Talking AI specials will work together.

My Vscripting is a little bit on the rusty side, please forgive me. It is currently limited on what the bots can say, I'm open for feedback. Development is a bit slow, I apologize.

This script will only work on Local servers.

What they say under certain events:
- FriendlyFire (When you or another SurvivorBot deals FF damage, bots will chat something.)
- Killing Specials (The killer may make a remark about killing an SI.)
- Compliment the killer (A random SurvivorBot will make a remark to the killer, positive or negative.)
- Rescued - Rescuing (SurvivorBot that is getting rescued from the respawn closet will chat something, same to the rescuer)

Upcoming/planned events:
- Chat when incapped
- Chat when killed
- Chat when getting attacked by an SI
- Chat when getting rescued
- Chat when health is low (Begging to be healed)
- Chat when on 3rd strike (Near death)
- Chat when Car Alarm is triggered

Major planned:
- Custom Lines cfg support

Any bugs? Please do report them here or on the GitHub.

Want to contribute and add more lines or more events for the addon? Head over to the GitHub repository [github.com], fork it, and you could put a PR for it. You'll be added to the description for contributions made.
Popular Discussions View All (1)
17
Feb 10 @ 2:01am
PINNED: Suggestions for more lines to Survivor-bots
elBy2005
76 Comments
Acekoth Apr 20 @ 1:53pm 
Nerd alert
PHOBIE Apr 1 @ 9:30am 
Who is "we"? What's in it for you to harass me?
MGJ Sakazaki Apr 1 @ 9:06am 
Phobie, just stop please. We do not care. Great mod, mate =)
PHOBIE Mar 31 @ 6:46am 
My idea was first though.
Gudsun Mar 28 @ 11:27am 
truly
Pyri  [author] Mar 28 @ 11:08am 
@Gudsun
Ahaha, that would be amazing to do.
Gudsun Mar 28 @ 8:44am 
now we need them using voice chat as a cherry on top
Aaron Mar 24 @ 11:08pm 
Who hurt you @PHOBIE? XD
PHOBIE Mar 24 @ 9:07pm 
Kill stealing is an issue in games where last-hitting enemies gives all or most XP. But L4D2 is a horde-game without XP; everything is a trash-mob. I have a (very clunky) XP mod, so with that it could make sense competing for kills, but it's not integrated for immersion and ease-of-use. Would need e.g. a countdown with audiovisual queues and reward mechanics.

I guess if you could capture hints from the campaign text and subtitles and generate contextual or procedural answers (or GPT answers) if would feel more natural. It could use progressive conversations with plot-hooks being advanced.
PHOBIE Mar 24 @ 9:07pm 
They don't sound like real players one way or the other, because the grammar mistakes are too far out (steal killing b*tch should be kill-stealing b*tch, i'm bored on how much you s*ck etc.), but also it repeats quickly with always the same spelling, and it's not what normally players say (e.g. "here pills", "alarm car", "witch", "care smoker", "tank soon", "lasers" "don't start event until all are here", "you shot me 3 times in one minute, wth bro", "you forgot your kit", "you forgot your kit again, wth mate", "why you waste kit on HP?", "dude, run, this is a gauntlet, they won't stop", "dude use pistol while i revive you").